Age | Commit message (Collapse) | Author |
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Coroutine yields can end after shutdown is requested and
voice connections are removed, so we need to check that
a shutdown hasn't occured before attempting to touch
connection objects.
(CR issue)
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Also:
* Fix a few crashes.
* Only send position data when it changes.
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secondlife/viewer#1027: Fix noise on transparent PBR materials on minimap
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secondlife/viewer-issues#83: Disallow alpha blend/double sided from PBR terrain
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candidate future extensions on PBR terrain
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save error notifications
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texture/material terrain save notifications as unique, to prevent duplicates
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secondlife/viewer-issues#82: Don't allow transparent texture terrain
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WebRTC: Make callbacks from webrtc-proper launch workqueue jobs to run code on the main thread, instead of relying on mutexes and such.
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secondlife/viewer#1006: Review feedback: Move blank material constant to indra_constants.h
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Update webrtc path; fix crash; fix region voice not always working issue.
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secondlife/viewer#1006: Prevent setting PBR terrain material swatches to null
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disallowed character
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into roxie/webrtc-voice
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Also fix issue where moving to a 'voice disabled' parcel and back
to the region (with voice) resulted in the voice dot not showing up.
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Fix github actions dependency deprecations
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null. Default to blank material for now.
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secondlife/viewer#760: Update test plan for terrain texture max resolution validation
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validation
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In the recent emojis implementation, the text color alpha is ignored
(emojis are always rendered with an opaque white color), causing them
to fail and fade properly with the rest of the text they are printed
with.
This trivial patch fixes this issue.
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secondlife/viewer#760: Fix terrain texture validator not respecting 2k texture feature flag
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Various WebRTC Fixes and Improvements
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2f452d06e6964b0edf26b0b3f6eaa156e3fa2d48
It is necessary to revert commit 326055ba82c22fedde186c6a56bafd4fe87e613a
for 2f452d06e6964b0edf26b0b3f6eaa156e3fa2d48 to work its magic and repair
script dialogs so that they render as they used to before the emojis fonts
introduction.
Note that this revert won't prevent to use the new emojis should scripters
want them in their new scripted dialogs: it just ensures existing scripted
dialogs using special UTF-8 characters (which are not genuine emojis) will
render as they used to, using the monochrome fallback fonts.
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RenderMaxTextureResolution
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Closing window correctly caused a significant amount of logout freezes
with no known reproes. Temporarily returning to old behavior were thread
was killes without closing window and will reenable in later maints to
hopefully get a scenario or at least more data of what is causing the
freeze.
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This refactor fixed a few bugs. There is an annoying 'click' when
changing devices, however. This will be addressed in the future.
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secondlife/viewer#988: Fix terrain composition label getting cut off
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getChangedIDs is only accurate in scope of observer's callback, don't
use it onIdle.
getObject call made no sense, item was warrantied to be
LLViewerInventoryItem and would only be AT_CATEGORY if it is a link,
making the following cast to a category dangerous
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secondlife/viewer#76: Change wording of terrain blending documentation when using materials
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fallback fonts.
With the emojis support, a new font was added, which not only provides emojis
but also fancy colorful replacements for UTF-8 characters that used to be
supported by our fallback (monochrome) fonts: this causes discrepancies and
unwanted/undesired changes in scripted objects menus (e.g. an empty circle or
square may render as a black, full one, a heart may render red instead of white),
not to mention the larger font size used by the emoji characters...
This patch restores the aspect of such menus/dialogs/UI elements with UTF-8
characters that *are* supported by the usual fallback fonts (fonts which may
also vary from one viewer to another, and from one OS to another), so that
everything keeps working/rendering as it always did so far, while not impairing
the use of new colorful emojis.
This second proposal ensures that:
- "genuine" emojis (in the 0x1f000-0x1ffff range), will *always* be rendered
using the new emojis font (this solves, for example, the monochrome "yellow
faces" issue seen with some characters in my first proposal).
- Special UTF-8 characters (in the 0x2000-0x32FF range) which have been used by
scripters so far, will render as they used to, using the monochrome fallback
fonts (this repairs scripted dialogs menus).
- Remaining special characters, that do not have a corresponding glyph in the
monochrome font, but do have one in the emojis font, will use the latter font
to render.
It also got the nice side-effect of removing the dependency on the ICU4C library.
Note however that the recent commit:
https://github.com/secondlife/viewer/commit/326055ba82c22fedde186c6a56bafd4fe87e613a
will need to be reverted to allow this patch to actually fix scripted dialogs.
Also, some cleanup might be needed in skins/default/xui/*/emoji_characters.xml to
remove from it the special UTF-8 characters that will no longer be rendered with
fanciful colors, but instead with the monochrome font glyphs.
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