Age | Commit message (Collapse) | Author |
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If the object is in the selection, its interesting. Load its media data
ASAP.
Conceptually reviewed by monroe
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PluginInstancesTotal cap. Otherwise, we always need to load the top media data item.
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same button
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Review #62
Added facility to get the HUD projection and modelview matrices by refactoring the calls in llviewerdisplay a bit.
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priority list list into account.
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Texture dlg
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Settings : Controls tab"
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the target object and use that fact to raise its interest level.
This is mostly a pass-off for monroe to take and run with
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The text in the search editor is now properly kept updated.
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We now disable the teleport/map buttons when they cannot be used (when
we don't have a global 3D position for the parcel). We also update
this button enable state at the right times.
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When we open the Places side tray for a parcel, given a UUID, we now
look up the parcel's global 3D position so that the teleport and map
functions work correctly.
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--HG--
branch : avatar-pipeline
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overflow arrows, align message well with bottom bar
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--HG--
branch : avatar-pipeline
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HTTP GET requests for textures check for http status 203, but should check for 206.
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contents
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it by closing the sockets. This lets it do some cleanup before exiting, instead of just getting shot.
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to appear blank
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--HG--
branch : avatar-pipeline
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