Age | Commit message (Collapse) | Author |
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for testing of size limits.
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directory if needed
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TeamCity
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MAINT-8991: only escape log message characters once, add unit test
remove extra log line created by LL_ERRS
document that tags may not contain spaces
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user-initiated teleports.
Sim apparently sends finish and start messages simultaneously in case of
scripted or experience teleports
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https://secondlife.aditi.lindenlab.com/helpers/
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if it is used at all
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checking state in avatar attachment shadow passes
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can be useful for performance reasons when especially verbose debug logging is needed.
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and don't draw MATERIAL_ALPHA content twice in shadow pass
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the group menu
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Fixed.
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Make shader loading debug logging of uniforms use ShaderUniform to make supression simpler.
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last active preset as "Preset in use" in the UI
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