Age | Commit message (Collapse) | Author |
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SL-10304
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- Implemented
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known skies.
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next textures are identical.
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does not allow parcel override. "Commit" button now reads "Apply to Parcel" or "Apply to Region" as needed.
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blocks in several shaders).
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floater.
Fix issue where user could potentially be looking at one set of estate options and update the estate they were standing in by mistake.
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Add new class3 shadow shaders for VSM shadows.
Add disabled shadow pass in WLSky for using above.
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atten args.
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editing texture
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bump code.
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opens the Day Cycle
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from an object
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elements when 'Everything' is turned on).
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Texture as default value
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instead of a variable of type decltype(expression).
Using SHGetKnownFolderPath(FOLDERID_Fonts) in LLFontGL::getFontPathSystem()
requires new Windows #include files.
A variable with a constructor can't be declared within the braces of a switch
statement, even outside any of its case clauses.
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Use LLStringUtil::getenv() or getoptenv() whenever we fetch a string that will
be used as a pathname.
Use LLFile::tmpdir() instead of getenv("TEMP").
As an added extra-special bonus, finally clean up $TMP/llcontrol-test-zzzzzz
directories that have been accumulating every time we run a local build!
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