| Age | Commit message (Collapse) | Author |
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Visual param definitions weren't working properly when the wearable being
loaded had fewer visual parameters than the current definition of the wearable.
This occurred when you were loading wearables that had been created in older
versions of the client (or from the library).
Added missing parameters to mSavedVisualParamMap, and modified revertValues()
to ensure that the two maps are kept fully in sync on finishing loading the
wearable and when reverting the values.
Code reviewed by Vir
--HG--
branch : avatar-pipeline
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when minimizing the viewer while in appearance editing mode with unsaved changes
kicks you out of appearance editing mode and leaves you unable to recover as
the editor always starts itself on the shape tab. Fixed this in two ways:
1) if a wearable is dirty when the editor is opened, that is the tab that is
selected.
2) the camera mode is not forcibly changed away from appearance editing mode
on minimize. This only needs to happen if we are in mouselook.
Code reviewed by Vir.
--HG--
branch : avatar-pipeline
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--HG--
branch : avatar-pipeline
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--HG--
branch : avatar-pipeline
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--HG--
branch : avatar-pipeline
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finished the updates to avatar rendering cost and formalized the
display of selected object render cost in the build tools floater.
Both checkins reviewed by Vir.
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--HG--
branch : avatar-pipeline
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First crack at updating the rendering cost calculation for avatars to account
for the possibility of invisible avatars. Also generalized rendering cost of
attachments to be more general - added debug code to build floater
will be post-reviewed
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renamed "take off items" to "remove from outfit"
Code reviewed by Seraph
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we didn't check local_tex_obj for NULL before using it. checked to make sure
pointer is not null before calling ->getImage()
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share button in im popup now opens sidepanel inventory.
Code reviewed by Seraph
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--HG--
branch : avatar-pipeline
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--HG--
branch : avatar-pipeline
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We're building a pie menu in code, complete with separators for this particular
branch of submenus. This is terrible and ugly and needs to be killed, but
for now I removed the lines that cause the separators to be added where there
are empty pie slices.
Code reviewed by Vir
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--HG--
branch : avatar-pipeline
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--HG--
branch : avatar-pipeline
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subclass, LLInventoryObservers.h. This reduces dependencies and compile times, and makes these classes easier to locate.
I have not yet refactored classes to remove #include "llinventorymodel.h" and replace with #include "llinventoryobservers.h". This will happen later.
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Also made SRV config options not persistent.
reviewed by brad
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more work towards a decent DEV-42312 and DEV-42313
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name of the departing voice session more accurate (perhaps). WIP.
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These are no longer generated in Viewer 2.0 (instead we use
notifications to send object IMs to the user), so there's no
need to look for them in every textbox. Users can get details
on any objects spamming them via the new remote object inspector.
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This is used to display details about objects that may not be in the
current scene (the existing object inspector is tied to selection and
only works for objects in the scene). The remote inspector lets you see
the name and owner of the object. You can also teleport to the object's
location, view the location on the map, or mute the object.
I've also added more information to the notification you receive when
an object sends you an IM via llInstantMessage(). This notification now
has an "Inspect" button that brings up the remote object inspector.
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This is now a dockable floater with a dock tongue. It currently floats
over the sys well, where other system messages appear. The appearance
now matches the voice spec more closely. It also tells you which voice
channel you would be leaving if you accept the call.
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Added menu callbacks in for avatar texture debug, but disabled functionality for release version.
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