Age | Commit message (Collapse) | Author |
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copy/paste for now. Use same draw pool
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when terrain textures do not load
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does not consolidate opaque textures
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SL-17405 (Part 2): Fix viewer not requesting land impact when a non-root prim in a link set gets a GLTF material ID update
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prim in a link set gets a GLTF material ID update
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nearby (bad distance calculation)
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Incidental instrumentation and decruft.
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SL-5161 Hiding meshes that wait for skin data
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transparent until LoD switch.
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skin data
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editing legacy skies.
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Also tweak our vignette to help (further) skip samples we don't need, and for further look and feel adjustments.
SL-19784
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Performance and visual tuning of glossy SSR
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SL-19784
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SL-19784
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modelpreview.
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SL-19784
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above water.
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updates.
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SL-19808: Move tangent_space_transform calculation to the very end
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SL-19808 - Fix texture transforms changing topography of PBR normal textures
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