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2010-07-19Merged: Use teamcity service message to record failure to improve build log ↵Christian Goetze (CG)
annotation.
2010-07-19automated mergeLoren Shih
2010-07-19merge from PE's viewer-releaseTofu Linden
2010-07-16EXT-7639 FIXED (Make shop button open different URLs depending on what is ↵Andrew Polunin
selected in outfit editor) - 'Add More' panel multiple selection behavior Implemented the following behavior: \"if multiple selection is made in the Add More panel then default marketplace home URL can be used\". Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/769/ --HG-- branch : product-engine
2010-07-16EXT-8358 FIXED Added one more server hardcoded string to global strings in ↵Mike Antipov
notifications.xml to make it localizable. Added "You died and have been teleported to your home location" string. It requires localization efforts. Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/776/ --HG-- branch : product-engine
2010-07-16Merge from default branchVadim Savchuk
--HG-- branch : product-engine
2010-07-16merge from PE's viewer-releaseTofu Linden
2010-07-15EXT-8135 FIXED Textures blurry when in Appearance Edit modeLoren Shih
Trivial fix to correct for wrong debug message printed out due to use of wrong timer.
2010-07-15EXT-8135 FIXED Textures blurry when in Appearance Edit modeLoren Shih
EXT-8445 Reduce baked texture timeout fro 120sec to 60sec default Also did some minor infrastructure cleanup, added code comments, etc. There is now separate logic for determining how to handle update (versus upload) requests. Also made a trivial change to llvoavatar to properly encapsulate mAppearanceAnimating. Also reduced the baked texture timeout to 60s (in settings.xml)
2010-07-15Automated merge with ssh://hg.lindenlab.com/q/viewer-releaseXiaohong Bao
2010-07-15EXT-8301: FIXED: crash at LLViewerFetchedTexture::cleanup() [secondlife-bin ↵Xiaohong Bao
llviewertexture.cpp]
2010-07-15mergeBrad Payne (Vir Linden)
2010-07-15EXT-8385 FIXED Fixed simultaneous availability to click "Sit here" and ↵Andrew Dyukov
"Stand Up" on object. Made only one of them enabled in the same time, didn't make disabled one invisible because it was decided so in EXT-8094. - This bug is the result of EXT-8094 fix. Corrected logic of enabling "Sit here" and "Stand up" both in xml and code. - Removed class LLObjectEnableSitOrStand because it's not needed anymore, and it's handleEvent() method duplicates is_object_sittable() function. - Renamed Object.EnableSit to Object.EnableGearSit because its name is now used for enabling object menu sit, and this "simple" version is used only from object inspector's gear menu. Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/761 --HG-- branch : product-engine
2010-07-15EXT-8283 FIX - allow saveWearable to change name of wearable, split off ↵Brad Payne (Vir Linden)
logic for saveAs case. Some remaining UI issues will be filed separately. Reviewed by Nyx
2010-07-15Automated merge with https://hg.productengine.com/secondlife/viewer-release/Alexei Arabadji
--HG-- branch : product-engine
2010-07-15EXT-8303 FIXED [crashhunters] Crash in inventory_offer_mute_callbackAlexei Arabadji
Details: Instead of copying shared pointer, raw pointer was used, that cause crash, since notification responder object was accessed after it was destroyed. Replaced usage copying of raw pointer instead of copying shared pointer of notification responder object, that should live after notification destroyed. --HG-- branch : product-engine
2010-07-15EXT-8373 FIXED Fixed translation of attachment points in "Attach..." / ↵Vadim Savchuk
"Attach To..." menus (AE and inventory). There is an on_enable callback set for the menu items. It tries adding a suffix like "(obj_name)" if there is already an attachment on the attachment point. No matter whether the suffix has been actually added, the callback resets the menu item label to its parameter (cbparams["label"]). The problem was that we passed the original English attachment point name to the callback, that set it as the menu item name, thus screwing up translation. The fix is to pass translated attachment point name to the on_enable callback. Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/768/ --HG-- branch : product-engine
2010-07-15EXT-8343 FIXED Fixed inability to rename a wearable containing non-ASCII ↵Vadim Savchuk
character in the name. It is actually possible to edit a default item name in My Inventory: when user clicks on the input field, all its text gets selected, so user can just enter the new name (although editing the old name is disallowed). This fix implements the same behavior in the Edit Wearable panel by selecting the name when the input field gets focused. Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/763/ --HG-- branch : product-engine
2010-07-15EXT-8372 FIXED Added possibility to localize some system device names.Mike Antipov
All device names including "No Device" are get from the Vivox plugin. So, just common names are added to localize table. * "Default system device" * "No device" "Microphone" is a part of device name and can not be localized without a hack. NOTE: this code will only work on English OS. On other system locales devices will be shown on system language independent on viewer locale. Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/767/ --HG-- branch : product-engine
2010-07-15EXT-8374 FIXED Added possibility to localize "None" action value for ↵Mike Antipov
Animation and Sound Actions. Also changed hardcoded "until animations are done" value for Wait with label from the appropriate Floater checkbox. Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/762/ --HG-- branch : product-engine
2010-07-15EXT-7511 FIXED Fixed disappearance of selected item's border in flatlistviews.Andrew Dyukov
- This issue was a regression caused by EXT-8052. Bug was caused by setting visibility of border to FALSE without respect to boolean argument passed to setNoItemsCommentVisible(). setNoItemsCommentVisible() is called on every rearrange, so border disappeared quite often. Fixed it by setting border's visibility depending on passed argument. Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/764/ --HG-- branch : product-engine
2010-07-15EXT-8275 FIXED (Build > Group > Edit Group - Replace checkbox with new Edit ↵Paul Guslisty
icon, and move to the right of group name) - Connected callback that closes Group Floater when object selection changes Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/739/ --HG-- branch : product-engine
2010-07-15Merge from default branchVadim Savchuk
--HG-- branch : product-engine
2010-07-15EXT-8364 FIXED Added more predefined system strings to be translated into ↵Mike Antipov
dictionary. They are 4 from ticket and 3 more from library->gestures category: * "New Gesture" * "Female - Chuckle" * "Female - Cry" * "Female - Embarrassed" * "Female - Hey baby" * "Female - Looking good" * "Female - Over here" * "Female - Please" Also added missing string to be localized: "InvFolder Initial Outfits" They should be translated then. Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/756/ --HG-- branch : product-engine
2010-07-15EXT-8351 FIXED Added missing "name" attribute for items in the "Library" list.Mike Antipov
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/758/ --HG-- branch : product-engine
2010-07-15slightly hairy merge from PE's viewer-releaseTofu Linden
2010-07-15Tidy up LLPanelPlaces::onOverflowButtonClicked() by replacing magic strings ↵Aimee Linden
with the existing consts
2010-07-15EXT-8325 (VWR-20161) FIXED Map button not enabled when Place Profile opened ↵Aimee Linden
via a SLapp Enables the Map button when Place Profiles are opened from SLapps in chat history, search etc.
2010-07-14Automated merge with ssh://hg.lindenlab.com/q/viewer-releaseXiaohong Bao
2010-07-14EXT-8411: FIXED: load unnecessarily large icon textures.Xiaohong Bao
2010-07-14EXT-8386: FIXED: link grass rendering to the Trees Mesh detail sliderXiaohong Bao
2010-07-14mergeRichard Linden
2010-07-14EXT-8300 FIX Creator's icon overlaps description text on object's mini-inspectorRichard Linden
reviewed by Leyla
2010-07-14potentially unsafe storage of raw pointer to LLViewerObjectRichard Linden
2010-07-14ND-47671 WIP FR linguisticEli Linden
2010-07-14EXT-8356 FIXED Enabled localization of the "Touch" item of object context menu.Vadim Savchuk
Since label of the "Touch" object context menu item may be overridden by the object with something like "Sit" or "Kiss", i.e. the label can be different from the default one, there is a special code for handling this. The code uses parameter of the on_enable callback as a label for the menu item. So, the fix is to pass localized label to on_enable callback of the "Object Touch" menu item. Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/759/ --HG-- branch : product-engine
2010-07-14EXT-8361 FIXED Set a name for a nameless parent panel.Vadim Savchuk
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/755/ --HG-- branch : product-engine
2010-07-14mergeTofu Linden
2010-07-14EXT-7455 PARTIAL viewer crash in LLSurface::getWaterHeightTofu Linden
Somewhere between a band-aid and a real fix. Entirely speculative since there is no repro.
2010-07-14EXT-8400 FIXED Updated default inventory item names ("New Script", etc) on ↵Vadim Savchuk
viewer language switch. Bug reason ========== New inventory items get names like "New Script", "New Undershirt" etc., but the names are translated on-the-fly (see EXT-5839), so the user actually sees "Nouveau script", "Nouveau débardeur" etc., respectively. However when the user changes viewer language, the old localized names still exist in the inventory cache, so, for example, if you create an undershirt in French and then switch to Enlgish, the undershirt will be named "Nouveau d bardeur", which is the old cached localized name with non-ASCII characters replaced with spaces. Fix === To get rid of obsolete translations I clear all caches whenever viewer language gets changed. Other changes ============= - Added a check for agent region being NULL to LLAgentLanguage::update(). - Removed LLAgentLanguage constructor and base classes because it's never instantiated. Reviewed by Seraph at https://codereview.productengine.com/secondlife/r/744/ --HG-- branch : product-engine
2010-07-14automated mergeLoren Shih
2010-07-14EXT-8003 FIXED Changed "short" form of overriding widget's nested params ↵Mike Antipov
with "long" one for accordions. * for My Outfits panel * for Teleport History panel Unfortunately this is required to enable automatization of translation with VLT. NOTE: both "long" and "short" forms can be localized properly. Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/740/ --HG-- branch : product-engine
2010-07-14EXT-8319 FIXED Added method to localize inventory categories having ↵Mike Antipov
predefined names, updated predefined keys for "Male - Get lost" and "Female - Get lost". There were two issues: * "Male - Get lost" and "Female - Get lost" gestures have by 2 spaces before "-" in their names. * Folders were not processed to be localize. This was not implemented correctly in EXT-7051. Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/753/ --HG-- branch : product-engine
2010-07-14EXT-7880 FIXED (Classifieds and Picks placeholders show old gray X)Andrew Polunin
- Classified and Picks related panels now use default land image as their own default picture. - Also Profile related panels fixed with generic person icon (some of them had the same grey X instead of image). Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/745/ --HG-- branch : product-engine
2010-07-14EXT-8310 FIXED Incorrect currency format in the Buy L$ floater.Vadim Savchuk
Changes in the Buy L$ floater: * Set system locale before formatting currency. * Made money format configurable (via strings.xml). * Placed the "L$" label to the right of the line editor in FR locale. Details: Actually, the proper way to fix this and similar number formatting bugs would be to set the system locale at startup, but: 1. That triggers assertions when parsing locale-agnostic XML files like avatar_skeleton.xml. 2. I'm wary of making such global changes so close to the 2.1 release. Therefore I just temporarily override current locale before formatting a number and restore the previous locale afterwards. Reviewed by Tofu at https://codereview.productengine.com/secondlife/r/751/ --HG-- branch : product-engine
2010-07-14EXT-8318 FIXED Fixed wrong (hardcoded) locale usage to format number of ↵Vadim Savchuk
inventory items in the Inventory SP. Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/752/ --HG-- branch : product-engine
2010-07-14Merge from default branchVadim Savchuk
--HG-- branch : product-engine
2010-07-14fix some wacky casting.Tofu Linden
2010-07-14merge from PE's viewer-releaseTofu Linden
2010-07-13MergeMatthew Breindel (Falcon)