Age | Commit message (Collapse) | Author |
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vertex buffer objects. Limit number of textures per batch to 6 (prevents frame stalls on NVIDIA).
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Modified cmake GCC_VERSION from 4.2 to 4.0, our officially supported GCC version
Reviewed by Richard
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across the whole day; time values are snapped to 5 minutes.
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Settings floater is opened.
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texture rendering based on available hardware.
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uploader has
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* Changed title.
* Added hints at the top.
* Minor layout fixes.
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Cycle floater.
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Populate combo boxes *before* accessing them.
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Region/Estate floater.
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handling.
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Done:
* Creating new local day cycles.
* Editing existing local day cycles.
* Deleting day cycles.
To do:
* Editing region day cycle, dealing with skies in region scope.
* Handle teleport while editing a day cycle.
* Update UI when a day cycle or sky preset gets deleted.
* Make the time ctrl increase/decrease consistently.
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no idea how this ever worked before, as the code since 1.23 has been using the wrong keyword ("everyone_mask" instead of "new_everyone_mask"). I suspect something changed on the sim side?
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