Age | Commit message (Collapse) | Author |
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The release job has been dependent on sign-and-package-windows and
sign-and-package-mac, each of which depends on build. But that indirect
dependency doesn't convey access to ${{ needs.build.outputs.xxx }}. Add the
build job to direct dependencies so release can access its outputs.
(cherry picked from commit 819604d2cee6d4527cc436bebfacddf8642635ff)
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(cherry picked from commit 6654ad14eed674e894d2903e0f2ea37c4e806c0f)
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(cherry picked from commit 59eeaed1187e7592fd83380045916f2d8b9d58e7)
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For a tag build that generates a release page, try to deduce the git branch to
which the tag we're building corresponds and add that to release notes.
(cherry picked from commit 9e99bb04a32f2ecc0f0b99686ce5a7adb356596d)
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(cherry picked from commit f71662225eadf1589f5331e763e02e0bb1b72137)
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release/materials_featurette
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emoji release -> maint yz merge
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# Conflicts:
# indra/newview/llinventorygallery.cpp
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onTopLost can result in popup being removed or potentially removing more
than one popup.
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following promotion of secondlife/viewer #673
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Refactor `require()` to make it easier to reason about Lua stack usage.
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Add Queue.lua from roblox.com documentation.
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possible. Not persistent.
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and update dropdown to match
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The code to save the loaded module was using the wrong key.
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Push throwing Lua errors down into LLRequireResolver::findModule() and
findModuleImpl() so their callers don't have to handle the error case. That
eliminates finishrequire().
require() itself now only retrieves (and pops) the passed module name and
calls LLRequireResolver::resolveRequire() to do the actual work.
resolveRequire() is now void. It only instantiates LLRequireResolver and calls
its findModule().
findModule() is now also void. It's guaranteed to either push the loaded Lua
module or throw a Lua error. In particular, when findPathImpl() cannot find
the specified module, findModule() throws an error. That replaces
ModuleStatus::NotFound.
Since std::filesystem::path::append() aka operator/() detects when its right
operand is absolute and, in that case, discards the left operand, we no longer
need resolveAndStoreDefaultPaths(): we can just invoke that operation inline.
When findModule() pushes _MODULES on the Lua stack, it uses LuaRemover (below)
to ensure that _MODULES is removed again no matter how findModules() exits.
findModuleImpl() now accepts the candidate pathname as its argument. That
eliminates mAbsolutePath.
findModuleImpl() now returns only bool: true means the module was found and
loaded and pushed on the Lua stack, false means not found and nothing was
pushed; no return means an error was reported.
Push running a newly found module's source file down into findModuleImpl().
That eliminates the distinction between Cached and FileRead, which obviates
ModuleStatus: a bool return means either "previously cached" or "we read it,
compiled it, loaded it and ran it." That also eliminates the need to store the
module's textual content in mSourceCode.
Similarly, once loading the module succeeds, findModuleImpl() caches it in
_MODULES right away. That eliminates ResolvedRequire since we need not pass
the full pathname of the found module (or its contents) back up through the
call chain.
Move require() code that runs the new module into private runModule() method,
called by findModuleImpl() in the not-cached case. runModule() is the only
remaining method that can push either a string error message or the desired
module, because of its funny stack manipulations. That means the check for a
string error message on the stack top can move down to findModuleImpl().
Add LuaRemover class to ensure that on exit from some particular C++ block,
the specified Lua stack entry will definitely be removed. This is different
from LuaPopper in that it engages lua_remove() rather than lua_pop().
Also ditch obsolete await_event() Lua entry point.
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Disable copy assignment operator as well as copy constructor.
Use std::uncaught_exceptions() in destructor to report whether there's an
in-flight exception at block exit. Since that was the whole point of the
DEBUGIN / DEBUGEND macros, those become obsolete. Ditch them and their
existing invocations.
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instead of the branch that got pulled.
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all probes can benefit from the same blending functions.
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#682 First mirrors optimization pass
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geenz/mirrors-optimization-pass-1
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Initial require implementation
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Generate release notes from tag `release` to the built tag.
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instead of on the current tag 7.1.2-release.
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This should (!) allow us to generate full release notes relative to the
previous viewer release, instead of letting action-gh-release guess
incorrectly.
Also try again to add to the release page a back-link to the specific build.
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probes going off the rails -- sanity clamp sky glow (#893)
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Using github.ref as action-gh-release's target_commitish produces:
⚠️ GitHub release failed with status: 422
[{"resource":"Release","code":"invalid","field":"target_commitish"}]
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Also try to cross-reference release page and build page.
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the hero probe manager. If we're already in the list, this will return false.
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