Age | Commit message (Collapse) | Author |
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Simply had to guard the snapping code, making sure that the last "else" case was preserved when either the outer or the inner tests failed.
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reference.
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HUD groups. clearRebuildGroups() is called during the teleport process. In the previous state, HUD objects were being incorrectly removed from the rebuild groups during the teleport process. This change will preserve HUD groups and should resolve this issue.
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the sUpdateDelay value and simply updating all flexi-prims. This change most likely reduces frame rate.
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method. The callstacks indicated that the std library was throwing a length exception on the std::vector::resize() call. Most likely cause was that the recent changes for flexi-prims were causing the mRenderRes to become negative. And thus, the 1<<mRenderRes calculation was generating a really large value for num_render_sections.
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fix these issues, but then was accidentally re-introduced during a bad merge.
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cpp code
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CXXFLAG to have cmake generation debug symbols in xcode.
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