Age | Commit message (Collapse) | Author |
|
|
|
SL-18662
|
|
Various repo fixes
|
|
|
|
|
|
|
|
DRTVWR-559
|
|
"bindDeferredShader" and shadow map setup.
|
|
Add automatic PR labels
|
|
Add CLA bot
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
make LLDrawPoolMaterials less branchy.
|
|
DRTVWR-559
|
|
|
|
SL-18632: Implement editing GLTF material texture transforms in build floater
|
|
|
|
|
|
DRTVWR-559
|
|
abilities and remove some more fast timers.
|
|
floater
|
|
Mostly just making it actually kind of work. Still needs a lot more tweaking - but can revisit later.
SL-18332
|
|
|
|
Really wish there were a native way to send S64/U64 values in llsd.
|
|
|
|
SL-18634: Fix GLTF material texture transform not serializing when texture ID is null
|
|
ID is null
|
|
original fix by Beq Janus
|
|
SL-18627: Make space for pbr transform controls in build floater and disable some WIP controls
Approved-by: Andrey Kleshchev
|
|
|
|
First pass of Screen Space Reflections
Approved-by: Dave Parks
|
|
LLVertexBuffer (blows past 16-attribute limit)
|
|
|
|
Plan is to expand it as needed with overrides, request rate and memory
|
|
|
|
|
|
|
|
|
|
some WIP controls
|
|
|
|
|
|
|
|
|
|
|
|
present.
|