Age | Commit message (Collapse) | Author |
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branch : product-engine
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an object has been drug&dropped from Trash folder)
Reason: LLFoldefView has set ShowSelectionContext attribute when drag is started. And selected item is shown with filled selection after item is dropped until mouse is over inventory panel.
In case of drag from Trash that item removes from inventory and selected item is the whole My Inventory folder. So, it is shown with filled selection.
To fix this bug it is necessary to call setShowSelectionContext(FALSE);
Implemented in LLFolderView::onMouseLive() handler.
Reviewed by Richard Nelson at https://codereview.productengine.com/secondlife/r/275/
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branch : product-engine
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recent inventory renames newest item instead.)
Implemented Recent Inventory Panel specific classes to create appropriate context menu for Folders in Recent Items Panel:
* Registered new LLInventoryRecentItemsPanel class
* Added appropriate Folder Bridge and Bridge Builder
Updated main inventory panel to not show "+" button on Recent Items tab
* Placed controls into Layout Stack.
* Change visibility of panel with "+" button while switching between tabs.
* also made bottom panel wider to be consistent with other side panels (see screenshots).
Reviewed by Loren Shih at https://codereview.productengine.com/secondlife/r/334/
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branch : product-engine
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branch : product-engine
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via PSTN bridge)
Current patch fixes displaing of Avaline callers in Block List:
* Now it shows as Avaline Caller 1, etc.
Implemented via using name from AvatarListItem to create LLMute object.
Reviewed by Aimee Walton at https://codereview.productengine.com/secondlife/r/340/
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branch : product-engine
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(in either direction) when HTTP Textures is enabled.
set LLPipeline::sForceOldBakedUpload = TRUE; by default so baked texture uploading always through UDP.
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Changed from #define to debug setting "DebugAvatarRezTime".
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Fix for logic about when all folders have been fetched.
Some infrastructure cleanup.
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Adding viewer-side sanity check to make sure attachments have a legal slot.
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Added code to support non-recursive inventory folder fetching for AIS.
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The code used to retrieve the tiles for the world map was hardcoded
to retrieve the map tiles via s3. However, non-maingrid servers
do not necessarily publish their map tiles to s3.
The URL was in the form http://map.secondlife.com.s3.amazonaws.com/map-<level>-<x>-<y>-objects.jpg
This change removes the hard coding and places the default s3 URL in the settings.xml file via MapServerURL.
Login retrieves the specific grids URL via a map-server-url option. The url is still expected to
contain jpegs named like map-<level>-<x>-<y>-objects.jpg
CR: Karina Linden
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either direction) when HTTP Textures is enabled
Fixed baked textures downloading. Uploading will be fixed on the server side.
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and Shadows are enabled.
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Fix the tying of the deferred prefs UI to the featuretable.
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reviewed by Richard
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reviewed by Richard
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image display next to current look).
- Changed the topmost part of the Appearance panel:
* Added new "Edit current outfit" button.
* Implemented COF status display (unsaved/wearing) according to the spec.
* Minor XUI changes (font / dimensions / bg color).
- Removed the temporary "Edit current outfit" button from the bottom of the Appearance panel.
- Removed the temporary "ShowDebugAppearanceEditor" setting.
TODO: use icons from the spec (currently missing).
Reviewed by Nyx at https://codereview.productengine.com/secondlife/r/339/
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branch : product-engine
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top-level appearance sidebar
- Fixed adding category check in LLInventoryCategoriesObserver.
Reviewed by Mike Antipov https://codereview.productengine.com/secondlife/r/332/
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branch : product-engine
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--HG--
branch : product-engine
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By the way, removed "Add to outfit" and "Remove from outfit" buttons from the Edit Outfit panels.
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branch : product-engine
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- changed the LLInventoryItemsList::addNewItem() to add item to the list without immediately rearranging
- implemented LLFlatListViewEx::setFilterSubString(), sets up new filter string and filters the list.
- implemented LLFlatListViewEx::filterItems(), filters the list, rearranges and notifies parent about shape changes. The list items are filtered using the notify() functionality, without need in adding/removing them on each filter call. It sends 'match_filter' request to items and interprets the returned zero as sign of matched filter string, i.e. we don't hide items that don't support 'match_filter' action(separators etc).
- filtring of LLOutfitsList.
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/342/
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branch : product-engine
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selection across COF wearables lists updates (i.e. when changing ordering of wearables - up/down).)
- implemented preserving of current items selection during lists updates.
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/344/
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branch : product-engine
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--HG--
branch : product-engine
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