Age | Commit message (Collapse) | Author |
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Since the performance overhaul project, there should be essentially no difference between rigged meshes and non-rigged as far as vertex buffer management is concerned.
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Should fix some common crashes for parcel media
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This partially reverts commit 935c1362a222f192bf913270d01f6c31c16e175b.
Reporting seems to have stoped working, trying the same way mac works.
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Don't record stats or run timer when making 360 snapshots.
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enable partial bitstreams
Openjpeg was modified: "p_max_len -= l_nb_bytes_read;" was causing an overflow.
I'm not sure if I did something incorectly in opj_skip/opj_seek viewer side, but seems like openjpeg should have been checking remaining space in p_max_len either way.
P.S. Many thanks to Chafey and Neopallium for implementing openjpeg's partial bitstream support
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shader and remove redundant and slow class2 version.
# Conflicts:
# indra/newview/app_settings/shaders/class2/deferred/skyF.glsl
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iostream array adapters
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vovolume
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materialmgr
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Water texture should load only after having caps.
Prefetch textures should load only after having caps.
Prefetch list is now per grid
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SL-18068: Update to viewer-manager build 575083
Approved-by: Andrey Kleshchev
Approved-by: Brad Kittenbrink
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