Age | Commit message (Collapse) | Author |
|
Restored changeset which was lost after merge 58571b4e704b.
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/780/
|
|
|
|
|
|
Restored changeset which was lost after merge 58571b4e704b.
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/780/
--HG--
branch : product-engine
|
|
|
|
|
|
|
|
|
|
--HG--
branch : product-engine
|
|
--HG--
branch : product-engine
|
|
Done:
- 1. Dropped the obsolete "MultipleAttachments" setting.
- 2. Added an "Add" item to the following attachment-related context menus:
* My Appearance (ex-My Outfits) context menu.
* Edit Outfit -> Add More context menu.
* Object in-world context menu.
* Inventory context menu.
* Object inspector gear menu.
- 3. Modified "Attach To / Attach To HUD" to perform the "add" instead of "replace" action.
TODO:
- Ability to attach multiple objects at once from the Add More panel (bulk attach).
- Make sure there's no memleak when you click Wear/Attach in the in-world object context menu
and the callback isn't invoked (because e.g. avatar fails to get close enough to the object).
Issues:
0. I'm not sure whether LLAgentWearables::userAttachMultipleAttachments()
should replace attachments or add them. Assumed the former.
1. I couldn't verify that adding objects from the object inspector menu works
because I either could wear an object or see its inspector, not both.
2. > 1. Right-click on an object in your inventory and select "Wear".
> VERIFY: Attaches the object and replaces whatever's there; asks for
> confirmation before replacing an existing object.
I think this is impossible to implement because we don't know in advance
what point the object will be attached to, so we can't display a confirmation dialog.
Reviewed by Seraph at https://codereview.productengine.com/secondlife/r/843/
--HG--
branch : product-engine
|
|
drop-down list by mouse wheel)
Added parameter for scroll list control that determines opaque of mouse scroll wheel event. Set this parameter to \"true\" in combobox of navigation panel.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/829/
--HG--
branch : product-engine
|
|
--HG--
branch : product-engine
|
|
'Editing' panel.
Bug happened because name change was not explicitly listed as sufficient reason to save a wearable. So saving failed for alpha masks with only names changed.
Other wearables didn't have this problem because they passed precondition even if only name was changed thanking to checks that included visualparams.
- Made name change explicitly a sufficient reason to proceed with saving a wearable.
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/840/
--HG--
branch : product-engine
|
|
|
|
'[BODYREGION]' after [TIME] seconds." for localization
Split this into two messages to take out ACTION as requested.
|
|
Convert formatted date from system charset to UTF-8 on Windows (other OSes don't require this).
See http://jira.secondlife.com/browse/EXT-8318 for more details.
Reviewed by Sergey Litovchuk at https://codereview.productengine.com/secondlife/r/834/
--HG--
branch : product-engine
|
|
keyboard-only login
The panel_layout itself was taking focus by default (hmm).
|
|
|
|
... oopsie.
|
|
|
|
geometry
Encapsulated building of the cache filename into a help function to prevent code
duplication.
Reviewed by Tofu.
|
|
|
|
|
|
|
|
under Advanced menu (French viewer) > Shortcuts)
Set translated label from strings.xml
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/831/
--HG--
branch : product-engine
|
|
it was opened by 'Replace' item of context menu)
Restored from BAD MERGE at 5b5cc4a8642d
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/750/
--HG--
branch : product-engine
|
|
|
|
|
|
and EXT-7397: decoding textures get stuck in REQ status
|
|
and EXT-7397: decoding textures get stuck in REQ status
|
|
|
|
|
|
|
|
|
|
consisting of body parts only.
Changed the condition to enable the "Wear" button in My Outfits and the corresponding item in the outfit context menu.
They now get enabled for any outfit that isn't the base outfit and contains non-worn wearables.
By the way, did a minor cleanup: moved an LLAgentWearables.isCOFChangeInProgress() call to LLAppearanceMgr::getCanAddToCOF() to avoid code duplication.
Reviewed by Sergey Litovchuk at https://codereview.productengine.com/secondlife/r/832/
--HG--
branch : product-engine
|
|
|
|
dessie/viewer-release. Re-comitting.
|
|
--HG--
branch : product-engine
|
|
--HG--
branch : product-engine
|
|
|
|
|
|
|
|
|
|
|
|
scale != 1.0
|
|
|
|
feeeeling.
|
|
../viewer-public" - reviewed by richard
|
|
reviewed by Monroe
|