Age | Commit message (Collapse) | Author |
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Otherwise we fall into the trap of destroying a joinable std::thread, which
calls std::terminate() and hence our crash-on-terminate() handler.
The previous ~ThreadPool() logic only joined threads if the queue wasn't
already closed, but evidently we can reach the destructor with the queue
closed but the threads not yet joined.
Fixes #1534.
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This reverts commit f5a7c22cea16b51db12360436ce64c2433a5aa5f to fix
viewer#1568.
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#1494 Fix for mirror updates getting "stuck" on some faces.
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secondlife/viewer#1531: Attempt to fix PBR terrain fragment shader
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Nat's ideas from PR #1547
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Mark script messages in compact mode too; code clean up
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Add support for sending messages to Nearby chat from Lua script
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lua-timers
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Adjust Copy3rdPartyLibs.cmake for Visual Studio 2022 17.10.0 and greater
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Merge from main
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Fix channel detection for mac builds
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Experiment with getting manually triggered workflow builds to optionally do a release
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Run ReleaseOS builds, but only when a release page is requested.
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Maint X -> Materials Featurette merge
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a release
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Since downstream jobs reference the output of the new `setvar` job, instead of
directly referencing global `env.RELEASE_RUN`, no need to set `RELEASE_RUN` in
the global environment.
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making objects disappear (#1485)
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not the string "false", which is true.
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