Age | Commit message (Collapse) | Author |
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DRTVWR-559
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"bindDeferredShader" and shadow map setup.
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make LLDrawPoolMaterials less branchy.
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DRTVWR-559
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SL-18632: Implement editing GLTF material texture transforms in build floater
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DRTVWR-559
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abilities and remove some more fast timers.
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floater
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Mostly just making it actually kind of work. Still needs a lot more tweaking - but can revisit later.
SL-18332
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Really wish there were a native way to send S64/U64 values in llsd.
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SL-18634: Fix GLTF material texture transform not serializing when texture ID is null
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ID is null
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SL-18627: Make space for pbr transform controls in build floater and disable some WIP controls
Approved-by: Andrey Kleshchev
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First pass of Screen Space Reflections
Approved-by: Dave Parks
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LLVertexBuffer (blows past 16-attribute limit)
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Plan is to expand it as needed with overrides, request rate and memory
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some WIP controls
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present.
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DRTVWR-559
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that used to post to ModifyMaterialParams directly.
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without override
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DRTVWR-559
# Conflicts:
# indra/newview/llgltfmateriallist.h
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changes
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Revert "SL-18523: When editing an object's material override, use the object's material override as a base, rather than its render material (pull request #1190)"
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object's material override as a base, rather than its render material (pull request #1190)"
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SL-18523: When editing an object's material override, use the object's material override as a base, rather than its render material
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And a fix for SL-18583
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material override as a base, rather than its render material
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