Age | Commit message (Collapse) | Author |
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about a particular GenericStreamingMessage method)
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and uses new viewer-build-util/release-artifacts action.
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attachments
1. Texture picker now updates filter's permissions based on selection
2. Various panels now properly check permissions
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applied to is loaded.
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500 times plus per minute
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looks like pool regularly gets corrupted, try using separate pool
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If they do, NSIS takes it as line continuation.
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That is, make LLManifest.run_command() accept and forward subprocess keyword
arguments.
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are clicked
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Animesh already subtracts complexity cost from the region. It's fine to
slow it down when it's far away, on low fps or when there is a bunch of
non-impostored avatars around. But slowing part of the region's
experience down point blank and permanently is just not pretty.
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Since we need to run NSIS in a separate job step, allow the Windows-app build
artifact to include the temporary .nsi file prepared by filling in our
template.
Also tweak the logic that finds and runs NSIS.
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instead of trying to checkout viewer-build-util (which doesn't work) and then
reference action subdirs from the filesystem.
Also engage (initial placeholder) actions to sign and package the
platform-specific application artifacts.
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fails
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Shows folder's data instead of a suffix.
Will need either a new inventory window or to toggle UI debug on early.
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instead of having it implied by specifying the containing directory.
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instead of distinct viewer-post-bugsplat-{windows,mac} repos.
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darkening hacks.
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