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This reverts commit 1f1a02f0901694009be469b992fcebeaeea29ebe.
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and remove merge conflict lines.
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This commit adds 128 and 256 pixels texture resolution limit
in the preferences. This aims to help lower end hardware in texture heavy sims.
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This commit improves the visuals effects panel, and adds texture
and objects lod sliders
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This commit reactivates vsync when the context is created,
if the user chose this option. This was disabled for testing purpose.
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This commit fixes the long time issue with attached huds rendering,
which was causing important slow down with certain combinations of
post processing settings.
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Replace SLv icon with megapahit
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This commit aims to fix the issue that causes a slow down when certain
combinations of post-processing settings are used.
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This commit changes the gSavedSetting direct reading
to using LLCachedControl in LLReflectionMapManager
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unplugging/re-plugging devices (#4593)
* [WebRTC] Rework device handling sequence so that we can handle unplugging/re-plugging devices
The device handling was not processing device updates in the proper sequence as
things like AEC use both input and output devices.  Devices like headsets are both
so unplugging them resulted in various mute conditions and sometimes even a crash.
Now, we update both capture and render devices at once in the proper sequence.
Test Guidance:
* Bring two users in the same place in webrtc regions.
* The 'listening' one should have a headset or something set oas 'Default'
* Press 'talk' on one, and verify the other can hear.
* Unplug the headset from the listening one.
* Validate that audio changes from the headset to the speakers.
* Plug the headset back in.
* Validate that audio changes from speakers to headset.
* Do the same type of test with the headset viewer talking.
* The microphone used should switch from the headset to the computer (it should have one)
Do other various device tests, such as setting devices explicitly, messing with the device selector, etc.
* Fix race condition when multiple change device requests might come in at once
* Update to m137
The primary feature of this commit is to update libwebrtc from m114
to m137.  This is needed to make webrtc buildable, as m114 is not buildable
by the current toolset.
m137 had some changes to the API, which required renaming or changing namespace
of some of the calls.
Additionally, this PR moves from a callback mechanism for gathering the energy
levels for tuning to a wrapper AudioDeviceModule, which gives us more control
over the audio stream.
Finally, the new m137-based webrtc has been updated to allow for 192khz audio
streams.
* Properly pass the observer setting into the inner audio device module
* Update to m137 and get rid of some noise
    This change updates to m137 from m114, which required a few API changes.
    Additionally, this fixes the hiss that happens shortly after someone unmutes: https://github.com/secondlife/server/issues/2094
    There was also an issue with a slight amount of repeated after unmuting if there was audio right before unmuting.  This is because
    the audio processing and buffering still had audio from the previous speaking session.  Now, we inject nearly a half second of
    silence into the audio buffers/processor after unmuting to flush things.
* Install nsis on windows
* Use the newer digital AGC pipeline
m137 improved the AGC pipeline and the existing analog style is going away
so move to the new digital pipeline.
Also, some tweaking for audio levels so that we don't see inworld bars when tuning,
so one's own bars seem a reasonable size, etc.
* Install NSIS during windows sisgning and package build step
* Try pinning the packaging to windows 2022 to deal with missing nsis
* Adjust gain calculation and audio level calculations for tuning and peer connections
* Update with mac universal webrtc build
* Tuning of voice indicators for both tuning mode and inworld for self.
* Redo device deployment to handle cases where multiple deploy requests pile up
Also, mute when leaving webrtc-enabled regions or parcels,
and unmute when voice comes back.
* pre commit issue
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Temporary until we can better parallelize architecture specific builds.
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upload location
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* Remove GLM sse flag from cmake that was moved to llpreprocessor.h
* Further reduce performance loss of HDR and Sharpening on bandwith-constrained gpu by combining gamma correction into tonemap/sharpening shader passes
* Update SSE2NEON to 1.8.0 to fix random render nans
* Fix occasional startup crash from LLCachedControl being declared in global scope
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This commit fixes an issue with the multithreaded textures option on Mac
and adds some more optimisations.
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Improvements found in reviewing mac_arm branch #4629
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Apple Silicon Support
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Temporary switch to windows 2022, latest 2025 doesn't have nsis
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when opening picker for the first time
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This commit contains performance optimisations in the the pipeline,
framebuffer, vertexbuffer, reflection probes, shadows. It also fixes
many opengl errors, modifies the opengl debugging, and adds
a visuals effects panel.
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This commit completes the previous ones for performance optimisations,
and adds HDR display support on mac
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Fix macos build arch and deploy target due to cmake behavior changes
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Updates to macOS universal build
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This reverts commit 94e45ca2e60b4013a4e38d8f2c1fe8dad4207c3a.
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Build fixes, instead of resolving unclear boost filesystem errors just
updated to std in affected places.
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Incorporate latest version of Dullahan that is built using CEF 139 and target the Universal Mac build branch
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Looks like a merge between a commit that affected mScreenPixelArea and a
commit that added a return value resulted in reordered calls.
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Mac Arm
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