Age | Commit message (Collapse) | Author |
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change.
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case of a teleport failure on the second attempt.
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access level. But only toggling it in the viewer leads to some really bad discontinuities with the server's actual access level for the user.
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completely tested
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and LandBuyAccessBlocked_Change notifications.
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The previous tip Windows APR package:
http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/3p-apr/rev/256201/arch/CYGWIN/installer/apr_suite-1.4.5-windows-20120509.tar.bz2
contained a libapr-1.dll that would not load on Windows XP. The code contained
static calls to Windows API functions not yet present in Windows XP.
The new Windows APR package has made those calls conditional, using
LoadLibrary() and GetProcAddress() calls.
The hope is that this new viewer build will behave identically on Windows
Vista or later -- but unlike its predecessor, will also launch on Windows XP.
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enabled
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due to maturity levels and bad network access. Still need better copy for the error message.
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- Implemented Richard's and Leo's spec
- Also fixed an issue when applying no-transfer texture for an object using texture picker, creates redundant copies of the texture in the object's content
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control synchronizing strategy WRT occlusion queries, add experimental transform feedback driven LoD update
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other checks including maturity.
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special notification handler.
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- Fix for potential truncation
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don't auto position other floater when it is hosted
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With help from Jonathan Yap
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starts to play anyway when teleport fails
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- Requested permissions are added dynamically to the dialog's footer
- And the footer is not shown when it is empty
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