Age | Commit message (Collapse) | Author |
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direction on PBR materials
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move haze back to sRGB color space to stay consistent with sky colors. Also fix broken "roughness" stuck at 0.2.
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Disable NvAPI by default
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Win7 is no longer supported and is below minimal requirements
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per Leviathan code review.
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Follow links, fix outfts missing 'image' option, adjust inspector, recolor 'worn' in gallery
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LLInspectTexture floater appears to be incomplete and doesn't have a function
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added missing app setting
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instead of having specific binary, ternary and quaternary overloads.
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The num_periods arguments have all been changed to size_t, but the default
argument values were still coded as S32_MAX. Change to
std::numeric_limits<size_t>::max().
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Not only do the local typedefs make the code less readable, they also rely on
assumptions about the implementation. The standard types are guaranteed by the
C++ library implementation.
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material swatch to "Material"
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brad/drtvwr-559 mac shader and assert fixes
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SL-19279: LLGLSLShader::bindXXX is not free. Pack the uniforms
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water dark after teleport. Never default to having reflections off.
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# Conflicts:
# indra/newview/llinspecttexture.cpp
# indra/newview/llinventorypanel.cpp
# indra/newview/llviewertexteditor.cpp
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‘Open’ from Gear menu
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midday, adjust reflections off, and decruft depth buffer error correction shenanigans that are no longer used.
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SL-19265: Fix precision issue with texture transforms, separate texture animations
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