Age | Commit message (Collapse) | Author |
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can know exactly where a retry value was sourced.
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continued conversion to units system
made units perform type promotion correctly and preserve type in arithmetic
e.g. can now do LLVector3 in units
added typedefs for remaining common unit types, including implicits
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late
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Do some runtime code avoidance and skip unnecessary libcurl and
syscall invocations.
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converted many values over to units system in effort to track down
source of 0 ping
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lists to reflect current. Describe the functional flow of things
for a single LOD request. Put together to-do list for follow on
work. Knock down the low/high water limits for GetMesh a bit,
100/200 too high, 75/150 should be better, vis-a-vis pathological
failures.
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and fix alpha for deferred impostor shader
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obey vertex alpha
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remedy unsightly blemishes, boxes, and the occasional extra wing.
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fixed bad search and replace
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missing shoes/belts/handbags/cigarettecases/etc
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added convenience types for units F32Seconds, etc.
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affecting depth of field by modifying the depth buffer
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fields, which among other things reduces the number of appearance requests sent.
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point after crossing region boundary
fine-tuned heuristics for switching between mean and current values in stat bar display
added comments to LLUnits unit test
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LLNormalTextSegment::getNumChars.
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to reset to first frame
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