Age | Commit message (Collapse) | Author |
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sometimes crashes the viewer
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probably not related to SSA rollout, but we were not triggering the
callbacks for baked texture loads, since the avatar object was adding
paused callbacks to the callback list without properly setting the
flag to indicate paused callbacks.
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objects invisible.
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than in Release viewer
moved occlusion culling earlier in login process
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access token was cleared manually on backend: Problem was that when the user was already disconnected the Facebook connection state was not being set to disconnected.
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SceneLoadingMonitorEnabled is enabled
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SceneLoadingMonitorEnabled is enabled
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item id checks in setWearableOutfit()
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RequestTeleport dialog
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changing wearables, bail out if current wearables already match those requested.
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does not seem to be needed and slows things down
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the last time and that repo can soon be abandoned (QA function
only).
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entries, added gpu_unmatched.txt
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groups can call or IM me" is set
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Reviewed by Kelly.
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Type do not render
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false alarms in release
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camera turns
made sceneloadingmonitor setting not persist
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camera turns
set enabled flag before calling freeze scene
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further optimizations for codegen
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in particular, created shortcut overloads for conversions and moved
comparison operators into member functions
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