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2020-03-25[DRTVWR-476] - updated googlemockAnkur Ahlawat
2020-03-25[DRTVWR-476] - update boostAnkur Ahlawat
2020-03-25[DRTVWR-476] - fix msvc versionAnchor
2020-03-25[DRTVWR-476] - update googlemockAnkur Ahlawat
2020-03-25[DRTVWR-476] - updated libpngAnkur Ahlawat
2020-03-25[DRTVWR-476] - update autobuild curl packageAnkur Ahlawat
2020-03-25[DRTVWR-476] - update autobuild packagesAnchor
2020-03-25DRTVWR-476: pthread_self() also needs CRYPTO_THREADID_set_pointer()Nat Goodspeed
2020-03-25DRTVWR-476: Eliminate std::mem_fun1() special case for Windows.Nat Goodspeed
We used to have to use #if LL_WINDOWS logic to pass std::mem_fun1() to llbind2nd() instead of std::mem_fun() elsewhere. VS 2017 no longer supports std::mem_fun1(), which means we can eliminate the special case for Windows.
2020-03-25DRTVWR-476: Fix _open_osfhandle() param from long to intptr_t.Nat Goodspeed
The Microsoft _open_osfhandle() opens a HANDLE to produce a C-style int file descriptor suitable for passing to _fdopen(). We used to cast the HANDLEs returned by GetStdHandle() to long to pass to _open_osfhandle(). Since HANDLE is an alias for a pointer, this no longer works. Fortunately _open_osfhandle() now accepts intptr_t, so we can change the relevant GetStdHandle() calls. (But why not simply accept HANDLE in the first place?)
2020-03-25DRTVWR-476: Fix glVertexAttrib{IPointer,PointerARB}() OpenGL calls.Nat Goodspeed
VS 2017 complains about the same thing that clang does: casting S32 to GLvoid* can't possibly produce a valid pointer value because S32 can't fit a whole 64-bit pointer. To appease it, not only must we use reinterpret_cast, but we must first cast S32 to intptr_t and then reinterpret_cast THAT.
2020-03-25DRTVWR-476: Explicitly cast 64-bit NaN constant to F32 as needed.Nat Goodspeed
VS 2017 was complaining about truncating the value.
2020-03-25DRTVWR-476: Eliminate unnecessary typedefs from struct, enum decls.Nat Goodspeed
With VS 2017, these produced fatal warnings.
2020-03-25DRTVWR-476: Remove throw(T) from operator new(), operator delete().Nat Goodspeed
llcorehttp's test_allocator.{h,cpp} overrides global operator new(), operator new[](), operator delete() and operator delete[](). The two operator new() functions used to be declared with throw(std::bad_alloc). Worse, for VS 2013 and previous, we needed _THROW0() and _THROW1(std::bad_alloc) instead, requiring #if logic. But with dynamic throw declarations deprecated, we must actually remove those. That obviates the THROW_BAD_ALLOC() / THROW_NOTHING() workarounds in test_allocator.cpp.
2020-03-25DRTVWR-476: Use OpenSSL API suitable for 64-bit pointers.Nat Goodspeed
In three different places we use the same pattern: an ssl_thread_id_callback() function (a static member of LLCrashLogger, in that case) that used to be passed to CRYPTO_set_id_callback() and therefore returned an unsigned long representing the ID of the current thread. But GetCurrentThread() is a HANDLE, an alias for a pointer, and you can't uniquely cram a 64-bit pointer into an unsigned long. Fortunately OpenSSL has a more modern API for retrieving thread ID. Pass each ssl_thread_id_callback() function to CRYPTO_THREADID_set_callback() instead, converting it to accept CRYPTO_THREADID* and call CRYPTO_THREADID_set_pointer() or CRYPTO_THREADID_set_numeric() as appropriate().
2020-03-25DRTVWR-476: Eliminate snprintf_hack::snprintf(). Use MS snprintf().Nat Goodspeed
https://docs.microsoft.com/en-us/cpp/c-runtime-library/reference/snprintf-snprintf-snprintf-l-snwprintf-snwprintf-l?view=vs-2017 "Beginning with the UCRT in Visual Studio 2015 and Windows 10, snprintf is no longer identical to _snprintf. The snprintf function behavior is now C99 standard compliant." In other words, VS 2015 et ff. snprintf() now promises to nul-terminate the buffer even in the overflow case, which is what snprintf_hack::snprintf() was for. This removal was motivated by ambiguous-call errors generated by VS 2017 for library snprintf() vs. snprintf_hack::snprintf().
2020-03-25DRTVWR-476: Update Copy3rdPartyLibs.cmake for VS 2017 version.Nat Goodspeed
Also, on Windows, put build output into build-vc$AUTOBUILD_VSVER-$AUTOBUILD_ADDRSIZE instead of hard-coding build-vc120-$AUTOBUILD_ADDRSIZE.
2020-03-25SL-11215: Add release notes URLs to update-related notifications.Nat Goodspeed
Add code to login-fail handler to provide release notes URL from SLVersionChecker handshake event.
2020-03-25SL-11216: Update to viewer-manager build 529878Nat Goodspeed
2020-03-25SL-11216: Try to pacify VS 2013.Nat Goodspeed
2020-03-25SL-11216: To display release notes, listen on "relnotes" LLEventPump.Nat Goodspeed
Now, when the viewer decides it's appropriate to display release notes on the login screen, wait for SLVersionChecker to post the release-notes URL before opening the web floater.
2020-03-25SL-11216: getViewerInfo() calls LLVersionInfo::getReleaseNotes().Nat Goodspeed
Make LLAppViewer retrieve release notes from LLVersionInfo, rather than synthesizing the release-notes URL itself based on the viewer version string.
2020-03-25SL-11216: Add a "getStateTable" op to "LLStartUp" listener.Nat Goodspeed
getStateTable returns a list of the EStartupState symbolic names, implicitly mapping each to its index (its enum numeric value).
2020-03-25SL-11216: Allow llsd::drill() to accept LLSD() as (empty) path.Nat Goodspeed
Before this change, you had to literally pass LLSD::emptyArray() to get no-op behavior.
2020-03-25SL-11216: Introduce LLVersionInfo::getReleaseNotes() method.Nat Goodspeed
The default string returned by getReleaseNotes() is empty. It must be set by posting the relevant release-notes URL string to a new LLEventMailDrop instance named "relnotes". Add unique_ptr<LLEventMailDrop> and unique_ptr<LLStoreListener<std::string>> to LLVersionInfo -- using unique_ptr to leave those classes opaque to header-file consumers. Introduce an out-of-line destructor to handle the unique_ptr<opaque> idiom. Initialize the LLEventMailDrop with the desired name; initialize the LLStoreListener with that LLEventMailDrop and the data member returned by getReleaseNotes().
2020-03-25SL-11216: Introduce generic LLStoreListener<T> to capture event data.Nat Goodspeed
LLStoreListener is an adapter initialized with a reference to an LLEventPump on which to listen, a reference to a variable into which to store received data, and an optional llsd::drill() path to extract desired data from each event received on the subject LLEventPump. In effect, LLStoreListener is like a miniature LLEventAPI whose only operation is to store to its destination variable.
2020-03-25SL-11216: Add llsd::drill() function to drill into an LLSD blob.Nat Goodspeed
We include both const and non-const overloads. The latter returns LLSD&, so you can assign to the located element. In fact we already implemented the non-const logic in a less public form as storeToLLSDPath() in lleventcoro.cpp. Reimplement the latter to use the new llsd::drill() function.
2020-03-25SL-11216: Convert LLVersionInfo to an LLSingleton.Nat Goodspeed
This changeset is meant to exemplify how to convert a "namespace" class whose methods are static -- and whose data are module-static -- to an LLSingleton. LLVersionInfo has no initClass() or cleanupClass() methods, but the general idea is the same. * Derive the class from LLSingleton<T>: class LLSomeSingleton: public LLSingleton<LLSomeSingleton> { ... }; * Add LLSINGLETON(LLSomeSingleton); in the private section of the class. This usage implies a separate LLSomeSingleton::LLSomeSingleton() definition, as described in indra/llcommon/llsingleton.h. * Move module-scope data in the .cpp file to non-static class members. Change any sVariableName to mVariableName to avoid being outright misleading. * Make static class methods non-static. Remove '//static' comments from method definitions as needed. * For LLVersionInfo specifically, the 'const std::string&' return type was replaced with 'std::string'. Returning a reference to a static or a member, const or otherwise, is an anti-pattern: the interface constrains the implementation, prohibiting possibly later returning a temporary (an expression). * For LLVersionInfo specifically, 'const S32' return type was replaced with simple 'S32'. 'const' is just noise in that usage. * Simple member initialization (e.g. the original initializer expressions for static variables) can be done with member{ value } initializers (no examples here though). * Delete initClass() method. * LLSingleton's forté is of course lazy initialization. It might work to simply delete any calls to initClass(). But if there are side effects that must happen at that moment, replace LLSomeSingleton::initClass() with (void)LLSomeSingleton::instance(); * Most initClass() initialization can be done in the constructor, as would normally be the case. * Initialization that might cause a circular LLSingleton reference should be moved to initSingleton(). Override 'void initSingleton();' should be private. * For LLVersionInfo specifically, certain initialization that used to be lazily performed was made unconditional, due to its low cost. * For LLVersionInfo specifically, certain initialization involved calling methods that have become non-static. This was moved to initSingleton() because, in a constructor body, 'this' does not yet point to the enclosing class. * Delete cleanupClass() method. * There is already a generic LLSingletonBase::deleteAll() call in LLAppViewer::cleanup(). It might work to let this new LLSingleton be cleaned up with all the rest. But if there are side effects that must happen at that moment, replace LLSomeSingleton::cleanupClass() with LLSomeSingleton::deleteSingleton(). That said, much of the benefit of converting to LLSingleton is deleteAll()'s guarantee that cross-LLSingleton dependencies will be properly honored: we're trying to migrate the code base away from the present fragile manual cleanup sequence. * Most cleanupClass() cleanup can be done in the destructor, as would normally be the case. * Cleanup that might throw an exception should be moved to cleanupSingleton(). Override 'void cleanupSingleton();' should be private. * Within LLSomeSingleton methods, remove any existing LLSomeSingleton::methodName() qualification: simple methodName() is better. * In the rest of the code base, convert most LLSomeSingleton::methodName() references to LLSomeSingleton::instance().methodName(). (Prefer instance() to getInstance() because a reference does not admit the possibility of NULL.) * Of course, LLSomeSingleton::ENUM_VALUE can remain unchanged. In general, for many successive references to an LLSingleton instance, it can be useful to capture the instance() as in: auto& versionInfo{LLVersionInfo::instance()}; // ... versionInfo.getVersion() ... We did not do that here only to simplify the code review. The STRINGIZE(expression) macro encapsulates: std::ostringstream out; out << expression; return out.str(); We used that in a couple places. For LLVersionInfo specifically, lllogininstance_test.cpp used to dummy out a couple specific static methods. It's harder to dummy out LLSingleton::instance() references, so we add the real class to that test.
2020-03-25SL-11216: Remove LLSingletonBase::cleanupAll().Nat Goodspeed
Remove call from LLAppViewer::cleanup(). Instead, make each LLSingleton<T>::deleteSingleton() call cleanupSingleton() just before destroying the instance. Since deleteSingleton() is not a destructor, it's fine to call cleanupSingleton() from there; and since deleteAll() calls deleteSingleton() on every remaining instance, the former cleanupAll() functionality has been subsumed into deleteAll(). Since cleanupSingleton() is now called at exactly one point in the instance's lifetime, we no longer need a bool indicating whether it has been called. The previous protocol of calling cleanupAll() before deleteAll() implemented a two-phase cleanup strategy for the application. That is no longer needed. Moreover, the cleanupAll() / deleteAll() sequence created a time window during which individual LLSingleton<T> instances weren't usable (to the extent that their cleanupSingleton() methods released essential resources) but still existed -- so a getInstance() call would return the crippled instance rather than recreating it. Remove cleanupAll() calls from tests; adjust to new order of expected side effects: instead of A::cleanupSingleton(), B::cleanupSingleton(), ~A(), ~B(), now we get A::cleanupSingleton(), ~A(), B::cleanupSingleton(), ~B().
2020-03-25DRTVWR-494: Avoid keeping iterator to destroyed temporary container.Nat Goodspeed
2020-03-25DRTVWR-494: Get initialized LLMutexes for very early log calls.Nat Goodspeed
Use function-static LLMutex instances instead of module-static instances, since some log calls are evidently issued before we get around to initializing llerror.cpp module-static variables.
2020-03-25DRTVWR-494: Move most LLSingleton cleanup back to destructorNat Goodspeed
instead of deleteSingleton(). Specifically, clear static SingletonData and remove the instance from the MasterList in the destructor. Empirically, some consumers are manually deleting LLSingleton instances, instead of calling deleteSingleton(). If deleteSingleton() handles cleanup rather than the destructor, we're left with dangling pointers in the Master List. We don't also call cleanupSingleton() from the destructor because only deleteSingleton() promises to call cleanupSingleton(). Hopefully whoever is directly deleting an LLSingleton subclass instance isn't relying on cleanupSingleton().
2020-03-25DRTVWR-494: Fix Windows macro collisions in windows_volume_catcherNat Goodspeed
by tweaking #include order.
2020-03-25DRTVWR-494: LLParamSingleton::initParamSingleton() returns reference.Nat Goodspeed
2020-03-25DRTVWR-494: LLParamSingleton::initParamSingleton() on main thread.Nat Goodspeed
When calling LLParamSingleton::initParamSingleton() on a secondary thread, use LLMainThreadTask::dispatch() to construct the instance on the main thread -- as with LLSingleton::getInstance().
2020-03-25DRTVWR-494: LLParamSingleton<T>::initParamSingleton() now returns T*.Nat Goodspeed
So does LLLockedSingleton<T>::construct().
2020-03-25DRTVWR-494: Dispatch all LLSingleton construction to the main thread.Nat Goodspeed
Given the viewer's mutually-dependent LLSingletons, given that different threads might simultaneously request different LLSingletons from such a chain of circular dependencies, the key to avoiding deadlock is to serialize all LLSingleton construction on one thread: the main thread. Add comments to LLSingleton::getInstance() explaining the problem and the solution. Recast LLSingleton's static SingletonData to use LockStatic. Instead of using Locker, and simply trusting that every reference to sData is within the dynamic scope of a Locker instance, LockStatic enforces that: you can only access SingletonData members via LockStatic. Reorganize the switch in getInstance() to group the CONSTRUCTING error, the INITIALIZING/INITIALIZED success case, and the DELETED/UNINITIALIZED construction case. When [re]constructing an instance, on the main thread, retain the lock and call constructSingleton() (and capture_dependency()) directly. On a secondary thread, unlock LockStatic and use LLMainThreadTask::dispatch() to call getInstance() on the main thread. Since we might end up enqueuing multiple such tasks, it's important to let getInstance() notice when the instance has already been constructed and simply return the existing pointer. Add loginfos() method, sibling to logerrs(), logwarns() and logdebugs(). Produce loginfos() messages when dispatching to the main thread, when actually running on the main thread and when resuming the suspended requesting thread. Make deleteSingleton() manage all associated state, instead of delegating some of that work to ~LLSingleton(). Now, within LockStatic, extract the instance pointer and set state to DELETED; that lets subsequent code, which retains the only remaining pointer to the instance, remove the master-list entry, call the subclass cleanupSingleton() and destructor without needing to hold the lock. In fact, entirely remove ~LLSingleton(). Import LLSingletonBase::cleanup_() method to wrap the call to subclass cleanupSingleton() in try/catch. Remove cleanupAll() calls from llsingleton_test.cpp, and reorder the success cases to reflect the fact that T::cleanupSingleton() is called immediately before ~T() for each distinct LLSingleton subclass T. When getInstance() on a secondary thread dispatches to the main thread, it necessarily unlocks its LockStatic lock. But an LLSingleton dependency chain strongly depends on the function stack on which getInstance() is invoked -- the task dispatched to the main thread doesn't know the dependencies tracked on the requesting thread stack. So, once the main thread delivers the instance pointer, the requesting thread captures its own dependencies for that instance. Back in the requesting thread, obtaining the current EInitState to pass to capture_dependencies() would have required relocking LockStatic. Instead, I've convinced myself that (a) capture_dependencies() only wanted to know EInitState to produce an error for CONSTRUCTING, and (b) in CONSTRUCTING state, we never get as far as capture_dependencies() because getInstance() produces an error first. Eliminate the EInitState parameter from all capture_dependencies() methods. Remove the LLSingletonBase::capture_dependency() stanza that tested EInitState. Make the capture_dependencies() variants that accepted LockStatic instead accept LLSingletonBase*. That lets getInstance(), in the LLMainThreadTask case, pass the newly-returned instance pointer. For symmetry, make pop_initializing() accept LLSingletonBase* as well, instead of accepting LockStatic and extracting mInstance.
2020-03-25DRTVWR-494: Fix VS LLError::Log::demangle() vulnerability.Nat Goodspeed
The Windows implementation of demangle() assumed that a "mangled" class name produced by typeid(class).name() always starts with the prefix "class ", checked for that and removed it. If the mangled name didn't start with that prefix, it would emit a debug message and return the full name. When the class in question is actually a struct, the prefix is "struct " instead. But when demangle() was being called before logging had been fully initialized, the debug message remarking that it didn't start with "class " crashed. Look for either "class " or "struct " prefix. Remove whichever is found and return the rest of the name. If neither is found, only log if logging is available.
2020-03-25DRTVWR-494: Remove LLMainThreadTask::dispatch(LockStatic&, ...)Nat Goodspeed
Monty's code review reveals that conflating dispatch() with [un]lock functionality is inconsistent and unnecessary.
2020-03-25DRTVWR-494: Document LLMainThreadTask class.Nat Goodspeed
2020-03-25DRTVWR-494: Add LLMainThreadTask to perform work on the main thread.Nat Goodspeed
If already running on the main thread, LLMaintThreadTask simply runs the work inline. Otherwise it queues it for the main thread using LLEventTimer, using std::future to retrieve the result.
2020-03-25DRTVWR-494: VS 2013 can't yet handle variadic llmake().Nat Goodspeed
2020-03-25DRTVWR-494: Use std::thread::id for LLThread::currentID().Nat Goodspeed
LLThread::currentID() used to return a U32, a distinct unsigned value incremented by explicitly constructing LLThread or by calling LLThread:: registerThreadID() early in a thread launched by other means. The latter imposed an unobvious requirement on new code based on std::thread. Using std::thread::id instead delegates to the compiler/library the problem of distinguishing threads launched by any means. Change lots of explicit U32 declarations. Introduce LLThread::id_t typedef to avoid having to run around fixing uses again if we later revisit this decision. LLMutex, which stores an LLThread::id_t, wants a distinguished value meaning NO_THREAD, and had an enum with that name. But as std::thread::id promises that the default-constructed value is distinct from every valid value, NO_THREAD becomes unnecessary and goes away. Because LLMutex now stores LLThread::id_t instead of U32, make llmutex.h #include "llthread.h" instead of the other way around. This makes LLMutex an incomplete type within llthread.h, so move LLThread::lockData() and unlockData() to the .cpp file. Similarly, remove llrefcount.h's #include "llmutex.h" to break circularity; instead forward-declare LLMutex. It turns out that a number of source files assumed that #include "llthread.h" would get the definition for LLMutex. Sprinkle #include "llmutex.h" as needed. In the SAFE_SSL code in llcorehttp/httpcommon.cpp, there's an ssl_thread_id() callback that returns an unsigned long to the SSL library. When LLThread:: currentID() was U32, we could simply return that. But std::thread::id is very deliberately opaque, and can't be reinterpret_cast to unsigned long. Fortunately it can be hashed because std::hash is specialized with that type.
2020-03-25DRTVWR-494: Put streaming operator<<() for kdu_dims in kdu_core.Nat Goodspeed
It seems the lookup now requires that the operator<<() function be defined in the same namespace as the argument.
2020-03-25DRTVWR-494: Move LL_ERRS out of llinstancetracker.h header file.Nat Goodspeed
Add a namespaced free function in .cpp file to report LL_ERRS as needed. Per code review, use a more indicative namespace name.
2020-03-25DRTVWR-494: Move explanatory comments from LLSingleton to LockStatic.Nat Goodspeed
2020-03-25DRTVWR-494: Add llmake_heap(); update to variadic llmake().Nat Goodspeed
2020-03-25DRTVWR-494: Extract LockStatic as a standalone template class.Nat Goodspeed
The pattern of requiring a lock to permit *any* access to a static instance of something seems generally useful. Break out lockstatic.h; recast LLInstanceTracker to use it. Moving LockStatic to an external template class instead of a nested class in LLInstanceTrackerBase leaves LLInstanceTrackerBase pretty empty. Get rid of it. And *that* means we can move the definition of the StaticData used by each LLInstanceTracker specialization into the class itself, rather than having to define it beforehand in namespace LLInstanceTrackerStuff.
2020-03-25DRTVWR-494: Streamline LLSingleton state machine.Nat Goodspeed
The CONSTRUCTED state was only briefly set between constructSingleton() and finishInitializing(). But as no consumer code is executed between setting CONSTRUCTED and setting INITIALIZING, it was impossible to reach the switch statement in either getInstance() method in state CONSTRUCTED. So there was no point in state CONSTRUCTED. Remove it. With CONSTRUCTED gone, we only ever call finishInitializing() right after constructSingleton(). Merge finishInitializing() into constructSingleton().
2020-03-25DRTVWR-494: Encapsulate redundant VS boilerplate around <mutex>.Nat Goodspeed