Age | Commit message (Collapse) | Author |
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normal map texture coordinates.
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open
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https://bitbucket.org/lindenlab/viewer-development-materials
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with nV mobile graphics cards
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surface color in the vertex shader before passing it to the fragment shader.
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to work with it.
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characters.
Integrated Nicky Dasmijn's patch to handle the unicode file paths properly.
Code reviewed, patch was clean.
Tested locally, correctly allows wearables to load where they would fail before.
Should be ready for automated build & QA.
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attachments.
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spotlight lighting
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applied.
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Assume that light attenuation wants to be linearized before we apply gamma correction.
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*before* glow and other post processing effects that don't care about being gamma correct.
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https://bitbucket.org/lindenlab/viewer-development-materials
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https://bitbucket.org/lindenlab/viewer-development-materials
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picker
Added checks to validate that the selection list is non-empty
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Added protection for invalid / empty inventory contents
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are stored
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llviewerregion deletion. Avoid trying to send metrics when we're shutting down and it's too late anyway. Reviewed by Nyx
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breakage in shaders from Mac changes
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