Age | Commit message (Collapse) | Author |
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outside probes.
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Attempt to simplify and avoid use of GL_UNSIGNED_INT_8_8_8_8_REV where not needed
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Multiple instances of viewer could write to the same uuid.inv file at the same time.
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of frame stalls on main thread without the need for multithreaded GL
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SL-18869, SL-18772 Overhaul VBO management, restore occlusion culling, intel compatibility pass, etc
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For some reason positioning IME window works fine, but disabling and enabling ime works from window's thread only
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make_iterator_range doesn't verify errors, replaced with basic increments
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NSPersistentUIFileManager is supposed to be responsible for restoring window position and size
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# Conflicts:
# autobuild.xml
# indra/newview/llagent.cpp
# indra/newview/llimview.cpp
# indra/newview/llimview.h
# indra/newview/llinventoryfunctions.cpp
# indra/newview/llpanelmediasettingsgeneral.cpp
# indra/newview/pipeline.cpp
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renderShadowSimple
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Not supposed to happen, yet somehow did
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Sl 18820: Build floater should preserve GLTF transforms when changing the PBR material
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and fix non-standard gl_Position z values
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alpha objects disappearing
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Links can be drag and dropped so they should be movable via 'cut' as well
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usage of gl_FragDepth from shadow shaders.
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asserts to allow non-default transform overrides.
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remove many unneeded VBO binds.
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rendering to a place where the main camera has taken a stab at object updates for this frame before shadow map rendering has at them.
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water where applicable.
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color/depth instead of glCopyTexSubImage or glBlitFrameBuffer
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iterating over render batches.
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"renderShadowSimple" utility function for pushing vertex buffers only.
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This reverts commit d6f5e5bc9424b9d45f6eeeca5d894d46dc91b279.
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