Age | Commit message (Collapse) | Author |
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blending. (#63)
* SL-19203 WIP -- Integrate SSR with reflection probes. Decruft LLRenderTarget.
* SL-19203 WIP -- Re-integrate SSR. Incidental decruft.
* SL-19203 WIP -- SSR frame delta correction (still broken for Z)
* SL-19203 WIP -- SSR frame delta Z fix
* SL-19203 WIP -- Make SSR toggleable again and disable SSR in cube snapshots.
* SL-19203 WIP -- Soften sphere probe transitions and fix reflections on void water (make fallback probe a simple terrain+water+sky probe). Remove parallax correction for automatic probes to reduce artifacts.
* SL-19203 Tune probe blending.
* SL-19203 Cleanup.
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This reverts commit 4d429b7ea31f51f653e0e2ad6b5799a515e28334.
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SL-19081: Fix assert when uploading texture
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SL-19012: Fix new material IDs sometimes not applying when set via LSL
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decruft.
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SL-19014 Sanitize the override data sent for faces without GLTF materials
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outside probes.
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Attempt to simplify and avoid use of GL_UNSIGNED_INT_8_8_8_8_REV where not needed
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of frame stalls on main thread without the need for multithreaded GL
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SL-18869, SL-18772 Overhaul VBO management, restore occlusion culling, intel compatibility pass, etc
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renderShadowSimple
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Not supposed to happen, yet somehow did
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Sl 18820: Build floater should preserve GLTF transforms when changing the PBR material
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and fix non-standard gl_Position z values
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alpha objects disappearing
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Links can be drag and dropped so they should be movable via 'cut' as well
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usage of gl_FragDepth from shadow shaders.
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asserts to allow non-default transform overrides.
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remove many unneeded VBO binds.
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rendering to a place where the main camera has taken a stab at object updates for this frame before shadow map rendering has at them.
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