Age | Commit message (Collapse) | Author |
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Added accordions for physics.
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the code that displayed them).
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associated snapshots. Needed to support physics wearables, which don't use a snapshot.
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Rescaled the max speed param.
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Did a bunch of code cleanup.
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texture maps.
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Renamed various parameters.
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Turned off normal/binormal effects for morphing.
Fixed issue where updates were always being sent even if below the change threshold.
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instead of parameter space.
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(defunct branch).
Added butt and belly.
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This is only an issue on Macs that have a case-sensitive root filesystem.
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treated as error)
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treated as error)
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LLViewerFetchedTexture::forceToSaveRawImage(int,bool)
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LLViewerFetchedTexture::forceToSaveRawImage(int,bool)
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STORM-1014: Viewer crash in LLSurface::getWaterHeight
STORM-1047:[crashhunters] crash at LLViewerObjectList::renderObjectsForMap
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STORM-1014: Viewer crash in LLSurface::getWaterHeight
STORM-1047:[crashhunters] crash at LLViewerObjectList::renderObjectsForMap
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STORM-1014: Viewer crash in LLSurface::getWaterHeight
STORM-1047:[crashhunters] crash at LLViewerObjectList::renderObjectsForMap
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STORM-1014: Viewer crash in LLSurface::getWaterHeight
STORM-1047:[crashhunters] crash at LLViewerObjectList::renderObjectsForMap
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now sets the camera before calling send_agent_update(). Reviewed by Kelly.
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