Age | Commit message (Collapse) | Author |
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changes in this batch since I'm working on Windows box but some speculative macOS ones too although they are quite untested
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This is known not to work yet: the relevant Havok libraries are not being
bundled with llphysicsextensions, therefore the viewer can't link with any
Havok symbols.
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This is already done for TeamCity builds in build.sh, but since we don't yet
have 64-bit Xcode 8 Mac Havok working in the viewer, make plain developer
autobuild builds work also.
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Aside from crazy indentation, much of Havok.cmake is redundant testing of
DEBUG_PREBUILT and conditional MESSAGE(STATUS ...) output, not to mention
repeating stanzas for each of debug_dir, release_dir and relwithdebinfo_dir.
Use local functions and foreach() to try to manage redundancy so the details
of what it's actually trying to do don't get lost in the noise.
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converting to logging so that stdout from its command can be captured
cleanly
Make the default be to not print anything
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the Second Life viewer
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its position through viewer restart.
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Usernames viewer setting.
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At some point the INTEGRATION_TEST_llurlentry build changed so that the
library(ies) we attempted to stub out got linked in anyway, so that instead of
simplifying the test, the stubs broke it with "duplicate symbol" errors.
Commenting out the stubs permits the test program to succeed.
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