Age | Commit message (Collapse) | Author |
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branch : product-engine
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languages with Viewer 2.0
reviewed Vadim Savchuk
https://codereview.productengine.com/secondlife/r/317/
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branch : product-engine
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reviewded Mike Antipov
https://codereview.productengine.com/secondlife/r/319/
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branch : product-engine
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error:LLOfferInfo::handleRespond:ASSERT:(!"Unexpected notification name") appears after attempt to resolve offer from object
Added missing handler for "ObjectGiveItemUnknownUser" notification.
reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/323/
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branch : product-engine
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Replaced duplicating code with generic function LLCommonUtils::computeDifference()
Reviewed by Vadim Savchuk - https://codereview.productengine.com/secondlife/r/313/
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branch : product-engine
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Simple perpetual loading indicator a la MacOS X or YouTube.
Implements spinning by changing pre-defined images.
The images are hardcoded, shared by all instances of the widget.
Number of rotations per second can be changed via params.
Reviewed by Mike at https://codereview.productengine.com/secondlife/r/320/
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branch : product-engine
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"clothing" accordion tab of outfit editor
Initial implementation (no sorting, no grayed items from Base outfit)
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/322
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branch : product-engine
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viewer attempts to use non-ascii characters for inventory types in some languages
no review
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branch : product-engine
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corrected dirty state management - taking into account changes in ordering between wearables of COF and Base Outfit
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/280/
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branch : product-engine
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number is unable to be seen)
- Made \"port number\" field more wider
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/316/
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branch : product-engine
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window. Blank space needed between \"...de terreno.\" and \"Este terreno...\")
- added space in the strings.xml for translation, so that languages that need the space (English, Spanish, French, etc.) can have it, and languages that don't (Japanese, Chinese etc) can remove it
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/314/
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branch : product-engine
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> Objetos. Overlapped text and arrow.)
- applied wrap to string that overlaps line editor
- deleted overriden dimensions in other locales
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/309/
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branch : product-engine
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-increased floater minimal width
-decreased width of TextBox with truncated string and used 'use_ellipses' for it
-deleted overriden button width dimension in DE locale
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/315/
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branch : product-engine
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branch : product-engine
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reviewed Mike Antipov
https://codereview.productengine.com/secondlife/r/308/
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branch : product-engine
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appearance sidebar (tier 1)
llui:
- Setting container panel for accordion tab control to dynamically add tabs to accordions.
- Added method to dynamically remove accordion tabs.
- Added LLIconCtrl image setter.
newview:
- Class LLOutfitsList - a list of agents's outfits from "My Outfits" inventory category which represents each outfit by an accordion tab with a list of items inside it.
- Class LLWearableItemsList - a list of wearable items used in each accordion tab of "My Outfits" tab.
- Class LLInventoryItemsList - a base class for LLWearableItemsList that represents inventory items by panels in LLFlatListView.
- Class LLPanelInventoryItem - inventory item representation for a flat list. Item icon is set according to item type.
- Class LLInventoryCategoriesObserver - an observer used in LLOutfitsList for monitoring changes to "My Outfits" inventory category and updating outfits accordion tabs and list of items for each outfit.
Reviewed by Mike Antipov https://codereview.productengine.com/secondlife/r/285/
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branch : product-engine
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branch : product-engine
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Reason:
A) incorrect UP arrow handling in accordion control: invisible accordion tab was selected to handle selection.
B) invalid std::map item (in empty map) was used to make selection in Flat List
Fix: added checks against empty map before use front/back item pair before selecting first/last items.
Also updated processing of the UP key in accordion control to not select invisible accordion tab.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/318/
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branch : product-engine
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code from mac-updater
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audio mute on Mac
AudioHardwareGetProperty(), AudioDeviceGetProperty() and AudioDeviceSetProperty() were deprecated in the 10.5 SDK, replaced using AudioObjectGetPropertyData() and AudioObjectSetPropertyData().
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WaitNextEvent() for the OS X 10.6 SDK
Replaced the deprecated WaitNextEvent() call with ReceiveNextEvent() and SendEventToEventTarget() as a basic event loop in slplugin.cpp
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in the OS X 10.6 SDK
Imported from Snowglobe.
Use RunApplicationEventLoop() instead of WaitNextEvent() while the viewer is waiting for the crash logger to exit.
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as GL_EXT_paletted_texture is deprecated.
Imported from Snowglobe.
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snuck back in
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warnings from fmod_errors.h when building with GCC >=4.2 on Darwin
Apply -Wno-write-strings compile flag to llaudioengine_fmod.cpp and llstreamingaudio_fmod.cpp on Darwin as it was on Linux (Amen).
Removed unnecessary check for GCC >= 4.2 when applying this flag, as CXX_VERSION_NUMBER it used is only being generated in 00-Common.cmake on Linux at the moment and 4.0 understands -Wno-write-strings anyway.
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This requires some cooperation between the plugin and the host, and will only work for specific messages.
The way it works is as follows:
* the plugin sends a message containing the key "blocking_request" (with any value)
* this will cause the "send message" function to block (continuing to pull incoming messages off the network socket and queue them) until it receives a message from the host containing the key "blocking_response"
** NOTE: if the plugin sends a blocking_request that isn't set up to cause the host to send back a blocking_response, it will block forever
* the blocking_response message will be handed to the plugin's "receive message" function _immediately_ (before the "send message" function returns)
** this means that the plugin can extract response data for use by the the code that sent the message (but is still blocked inside the "send message" call)
** NOTE: this BREAKS the invariant stating that the plugin's "receive message" function will never be called recursively, and the plugin MUST be prepared to deal with this
* after the plugin finishes processing the blocking_response message, the "send message" function that was called with the blocking_request message will return to the plugin
* any queued messages will be delivered after the outer invocation of the plugin's "receive message" function returns (as normal)
Inside the viewer, the code can tell when a plugin is in this blocked state by calling LLPluginProcessParent::isBlocked(). LLPluginClassMedia uses this to avoid sending mouse-move and size-change messages to blocked plugins.
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inventory_and_asset_types_match is always true for links (i.e. links should not have to be a certain inventory type).
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the number of items fetched.
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links
Added new "Open Original" menu item for links, to clarify that you're opening the item the link is pointing to.
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Changed llassettype dictionary table to enable linking to most item types.
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When you create a link to a notecard, you'll no longer open the notecard.
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EXT-7077 : Enable paste as link for folders
Took out code that was stopping paste for god-mode only. Now everyone can do it.
Corrected a bool logic error for protected folder restrictions.
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region maturity) - added displaying maturity rating with an icon.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/229/.
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branch : product-engine
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is shown while connecting to ad-hoc voice chat).
Bug consisted of two problems- showing empty outgoing call floater and corrupted text in outgoing call floater. First was ad-hoc and group call specific and was caused by not showing appropriate text for STATE_READY voice channel state. Second was caused by too small space between "Connecting to..." and "Leaving..." textboxes, which enden in their collision for long names.
- First problem was fixed by adding STATE_READY case into appropriate switch where textboxes are made visible.
- Second was solved by placing "Leaving..." textbox lower
Reviewed by Vadim Sachuk at https://codereview.productengine.com/secondlife/r/310/
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branch : product-engine
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message was added
Decreased limit of teleport offer text invitaton to 178 characters(254 - max_location_url_length(76))
reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/302/
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branch : product-engine
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in top-level appearance sidebar)
Code improvements:
* Moved Accordion tab + Flat list into separate xml.
* Implemented dynamic creation of the accordion tab via xml
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/312/
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branch : product-engine
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Reason: Attempt to purge empty teleport history resulted in inconsistent history state.
There were two consequences:
1) Further teleports would not properly update the history.
2) Subscribers of history changes were notified of the invalid change and that led to the crash.
My changes:
- added a sanity check to LLTeleportHistoryStorage::onTeleportHistoryChange() to prevent the crash
- purging empty teleport history now does nothing, hence the history doesn't become inconsistent
- removed a redundant (but harmless) call to onTeleportHistoryChanged() from LLNavigationBar::draw() because it's called by LLTeleportHistory::purgeItems() anyway
Reviewed by Mike at https://codereview.productengine.com/secondlife/r/304/
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branch : product-engine
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branch : product-engine
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--HG--
branch : product-engine
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