Age | Commit message (Collapse) | Author |
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I think this is related - every time you wear one body part or a single piece
of clothing, it would remove all body parts, causing you to regenerate defaults
which makes you look like ruth. Simple error in logic, body parts should only
be replaced if they are being removed.
Code reviewed by Seraph
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Added a bunch of llinfos to track various COF link item actions.
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voice effect preview.
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different effect is selected. Added a notification on receiving new voice effects.
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Tidied up initialization of voice font expiry timers.
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EXT-6783 replaced the "History" notifications channel with "Persistent" but llfloaternotificationsconsole.cpp still refers to "History".
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(was: EXT-7145: FIXED: make viewer to handle "URL redirect " for http texture.)
This was causing osx/linux build failure.
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Hide Me->My Voice menu item when VoiceMorphing is disabled.
Removed temporary VoiceFontsAvailable debug setting.
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can be used in notifications as well.
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dates.
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Remove the activate button in the preview floater for now, it doesn't work in capture mode.
Remove the remains of the play button.
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single-click preview is possible.
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Separate Play and Stop callbacks, to allow single click previews in the effect list.
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the Voice Effects preview is opened.
Disconnecting from voice on hitting record was taking too long and causing the start of the voice recording to be cut off.
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Updated "Preview Voice Morphing" and "Get Voice Morphing" items in the Voice Effect combo
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common.lib. I've confimred that llcommon links now.
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work).
Moved the processing of clicks on _external and _blank targeted links from LLMediaCtrl to LLViewerMediaImpl.
Removed LLMediaCtrl::setOpenInExternalBrowser() since that functionality is available through the use of the _external target attribute in web content.
Removed LLMediaCtrl:: setOpenInInternalBrowser() since it was unimplemented and not used.
Made the webkit media plugin set llqtwebkit's window open behavior to WOB_SIMULATE_BLANK_HREF_CLICK. This is #ifdefed out on Linux until we get a new Linux build of llqtwebkit.
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Switched off by default for now until Web content ready - turn on with Debug Settings - 'QuickBuyCurrency'
Reviewed by Sam/Richard
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library usage.
Also moved headers into libraries/include/google_breakpad.
Mac and linux packages to come shortly.
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Avatar now enters "appearance editing" mode when opening the outfit or
wearable editors in the sidepanel. Changed code to ensure we don't
accidentally switch out of it and back in when switching from one to the other.
Note that this cuts out LLFLoaterCustomize from being built and shown to the user
from any UI. The code for this (and related classes) will be removed once we have
pulled any code out of it that we still need. The current outfit and wearable
editors should be working sufficiently for most purposes. Bugs should be reported
to Nyx Linden or the avatar team.
Code reviewed by Vir
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installed by install.py.
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Texture elements are now smaller so the floater doesn't consume the entire viewer window space.
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methodology
Had three different versions of the same function, one which didn't even have an implementation. Collapsed these down to two and use function overloading to have them use the same name.
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- Increased floater width
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/435/
--HG--
branch : product-engine
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- Moved to the right color_swatch
- made more vertical and horizontal space for \"Opacity\" and \"UI Size\"
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/416/
--HG--
branch : product-engine
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- Made more vertical space between radio group and status text to avoid overlapping
- Moved by 5 pixels to the left \"checkbox fullbright\" checkbox to avoid trancation
- Replaced checkbox's label with TextBox to have ability to apply word_wrap for truncated label
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/430/
--HG--
branch : product-engine
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connected to the buttons bar below
- Made 'Add to outfits' and 'Edit outfit' panels visually connected to the buttons bar below
Reviewed by Mike Antipov and Neal Orman at https://codereview.productengine.com/secondlife/r/416/
--HG--
branch : product-engine
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