Age | Commit message (Collapse) | Author |
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SL-12888 Fix space alpha megaprim not using z-test
Approved-by: Dave Houlton <euclid@lindenlab.com>
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SL-12902 Better fix for light color values in color swatch not matching light color values inworld.
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light color values inworld.
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SL-12902 Fix for doing the technically correct but compatibility wrong thing WRT light color values.
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WRT light color values.
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Fix infinite loop debug message when debugGL flag is enabled.
Approved-by: Michael Pohoreski
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Fix for class2/softenLightF.glsl not matching class1/softenLightF.glsl
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Davep/DRTVWR-440
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davep/DRTVWR-440
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materialF and fullbrightShinyF
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SL-11589
Approved-by: Dave Houlton <euclid@lindenlab.com>
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SL-12574 tweak brightness
Approved-by: Dave Houlton <euclid@lindenlab.com>
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SL-12865, add bias to alpha mask values to avoid 8-bit acne
Approved-by: Andrey Kleshchev
Approved-by: Michael Pohoreski
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Merge master (release 6.3.9) into DRTVWR-440
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following promotion of DRTVWR-481
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SL-10449 remove soft gamma adjustment that breaks Mac GLSL compiler
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SL-12574: Tweak sky cubemap to not be as dark to better match Windlight
Approved-by: Dave Houlton <euclid@lindenlab.com>
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Add missing fullbrightAtmosTransportFrag stub.
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SL-12005 Fix for projectors getting brighter when switching to single light shader.
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shader.
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SL-12781
Approved-by: Dave Houlton <euclid@lindenlab.com>
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