Age | Commit message (Collapse) | Author |
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in impostor rendering
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for mostly-transparent buffer pixels, aka hair in ALM only
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removed and revert to alpha blend
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'Pay' button in Object profile
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reconnect to Facebook API in same viewer session
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replace llinfos, lldebugs, etc with new LL_INFOS(), LL_DEBUGS(), etc.
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moved object cache sampling code so that it actually gets executed
default values for stats are NaN instead of 0 in many cases
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changing the scene lighting
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open_notifications.xml file per user
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a comment describing the use of it.
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correct
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"[[RELEASE_NOTES_FULL_URL] information about this update]")
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tile when toggling
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GetMesh2 capabilities. They should be independent now.
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no alpha is present
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either Piof or Group membership (viewer changes). Using Mnikolenko's patch
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alpha mode blend
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one face really has alpha
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correct
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the suggested friend list
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LLVOCacheEntry::updateParentBoundingInfo
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console MB Bound 0/384 and texture queue bounces once per second
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Have the ::notifyLoadedMeshes() method doing correct locking
and stall avoidance at the same time. This method now does
lazy mutex lock acquisition (trylock()) and if it fails on
either, it gives up and comes back later. Capture the maximum
number of sequential failures and report this at the end of
the run in the log. (So far, with big mesh regions, I've
only seen 1s and 2s.) Locking/mutex requirements sorted in
other locations as well. LLMutex gets trylock() method as
well as new LLMutexTrylock scoped locking class. Clean up
some documentation, more to do.
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unused joint resetting code
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attachments on impostors
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