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AgeCommit message (Collapse)Author
2022-10-18SL-17916 FIXED Unnecessary double click actionsMnikolenko Productengine
2022-10-18Fix for selection beam particles not firing its update callbackRye Mutt
2022-10-17SL-18218: Switch canonical_repo to GitHub URLBennett Goble
2022-10-17SL-17779 Texture position changes were ignored on rigged meshesAndrey Kleshchev
Since the performance overhaul project, there should be essentially no difference between rigged meshes and non-rigged as far as vertex buffer management is concerned.
2022-10-14SL-18378 Update fmod studio to 2.02.09Andrey Kleshchev
Should fix some common crashes for parcel media
2022-10-13SL-18348 FIXED Include next/previous face doesn't workMnikolenko Productengine
2022-10-13Revert "Restored SL-14961"Andrey Kleshchev
This partially reverts commit 935c1362a222f192bf913270d01f6c31c16e175b. Reporting seems to have stoped working, trying the same way mac works.
2022-10-13SL-16156 LLTrace::StatType crashAndrey Kleshchev
Don't record stats or run timer when making 360 snapshots.
2022-10-11SL-18165 Mac build fixAndrey Kleshchev
2022-10-11SL-18351 Better meshoptimizer fallback handlingAndrey Kleshchev
2022-10-11SL-18165 Tighten up some command permissionsAndrey Kleshchev
2022-10-07SL-18311 Change "Upgrade to Premium" label in menuAndrey Kleshchev
2022-10-06SL-18297 A freeze while checking marketplace for errorsAndrey Kleshchev
2022-10-05SL-18228 The search page works like a web search instead of in-viewer oneAndrey Kleshchev
2022-10-05SL-18295 Use yellow color on all floaters' search fields when non-emptyMnikolenko Productengine
2022-10-04SL-16542 Fixed openjpeg library's nameAndrey Kleshchev
2022-10-04SL-16542 Openjpeg's header should have remained unchanged.Andrey Kleshchev
2022-10-04SL-18296 FIXED 'Start' button is till toggled when desired FPS is reachedMnikolenko Productengine
2022-10-04SL-16542 Fix openjpeg seeking and encodingAndrey Kleshchev
2022-10-03SL-18047 Birthdate one day earlyAndrey Kleshchev
2022-10-03SL-18289: Modify autobuild.xml to insert a CMaker architecture flag as well ↵Callum Linden
as the generator string for Windows builds
2022-10-03SL-16542 Fix mac build not having some of openjpeg headersAndrey Kleshchev
2022-10-03SL-18271 update tooltip text for Continuous checkboxMnikolenko Productengine
2022-10-03SL-18273 add VSync checkbox to Preferred frame rate paneMnikolenko Productengine
2022-10-03SL-17541 simple fallback when refresh rate is unknownMaxim Nikolenko
2022-10-01SL-16542 Pull in chunks of graham's openjpeg code, update openjpeg and ↵Andrey Kleshchev
enable partial bitstreams Openjpeg was modified: "p_max_len -= l_nb_bytes_read;" was causing an overflow. I'm not sure if I did something incorectly in opj_skip/opj_seek viewer side, but seems like openjpeg should have been checking remaining space in p_max_len either way. P.S. Many thanks to Chafey and Neopallium for implementing openjpeg's partial bitstream support
2022-10-01SL-14696 SL-13629 Re-add gradation fix after merging a contributionAndrey Kleshchev
2022-09-30Port required changes to render rainbows and sun dogs to class1 deferred sky ↵Rye Mutt
shader and remove redundant and slow class2 version. # Conflicts: # indra/newview/app_settings/shaders/class2/deferred/skyF.glsl
2022-09-30SL-18235 Remove outfit buttons from unpacking dialogMnikolenko Productengine
2022-09-28SL-18249 Optimizations to mesh and material loadingAndrey Kleshchev
2022-09-28SL-18240 Don't disable HUD media when "Obscure MOAP" is active on landMnikolenko Productengine
2022-09-28SL-18240 Don't disable HUD media when "Obscure MOAP" is active on landMnikolenko Productengine
2022-09-28Fix small bug in unavail skin info processingRye Mutt
2022-09-28SL-18248 Move frame breakdown stats to 'Scene loading statistics' floaterMnikolenko Productengine
2022-09-27Optimize away many string copies in mesh header processing with boost ↵Rye Mutt
iostream array adapters
2022-09-27Optimize mesh queue processing on main thread to reduce mutex contentionRye Mutt
2022-09-27Add proper retry support to skin info fetchRye Mutt
2022-09-27Optimize away gObjectList finds during mesh loadRye Mutt
2022-09-27Optimize away constant map finds in getSkinInfo by caching mesh skin into in ↵Rye Mutt
vovolume
2022-09-27Replaced usage of LLVolumeParams as map key in meshrepo with the mesh uuidRye Mutt
2022-09-27Optimize mesh header size and data access throughout meshrepoRye Mutt
2022-09-27Utilize pointer based unzip_llsd and unpackVolumeFaces in meshrepo and ↵Rye Mutt
materialmgr
2022-09-27Introduce a U8* based interface to unzip_llsd and unpackVolumeFacesRye Mutt
2022-09-27SL-18202 impostor too slow avatars and add autotune settings button to ↵Mnikolenko Productengine
Preference
2022-09-23SL-18202 remove old autofpsMnikolenko Productengine
2022-09-23SL-18221 Water texture does not load after clearing cacheAndrey Kleshchev
Water texture should load only after having caps. Prefetch textures should load only after having caps. Prefetch list is now per grid
2022-09-22SL-18202 WIP merging autotune contribution and updating UI #2Mnikolenko Productengine
2022-09-22Merge remote-tracking branch 'origin/SL-18119' into DRTVWR-548-maint-NAndrey Lihatskiy
2022-09-22SL-18119 - log group join, object add or rezBrad Payne (Vir Linden)
2022-09-21SL-18119 - bug fixBrad Payne (Vir Linden)