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2011-02-10STORM-986 : Fix for Linux buildMerov Linden
2011-02-10STORM-986 FIX (build error/Linux) media_plugin_webkit errors on some Windows ↵callum
systems
2011-02-09STORM-986 : pull into viewer-developmentMerov Linden
2011-02-09pull from viewer-developmentMerov Linden
2011-02-10STORM-833 FIXED "i" button overlapping text in name list controls like Group ↵Seth ProductEngine
Members list.
2011-02-09Automated merge with http://hg.secondlife.com/viewer-developmentXiaohong Bao
2011-02-09trivial: remove some redundant code.Xiaohong Bao
2011-02-09Additional fix for llmediaplugintest compilation failure after fix for VWR-21275callum
2011-02-09debug code for SH-924: [PUBLIC-JIRA-USERS] Viewer crash in ↵Xiaohong Bao
LLSurface::getWaterHeight
2011-02-08STORM-601 : pull into viewer-developmentMerov Linden
2011-02-08STORM-433 : pull into viewer-developmentMerov Linden
2011-02-08STORM-507 : pull into viewer-developmentMerov Linden
2011-02-08STORM-953 : pull into viewer-developmentMerov Linden
2011-02-08STORM-955 : pull into viewer-developmentMerov Linden
2011-02-08STORM-960 : pull into viewer-developmentMerov Linden
2011-02-08VWR-21275 FIX // *SOME* Windows systems fail to load the Qt plugins if the ↵callum
current working Reviewed by Richard - http://codereview.lindenlab.com/6011001/
2011-02-07STORM-975 forgot to update contributions.txtJonathan Yap
2011-02-06STORM-975 Duplicated menu entry Develop/Ui/Region Debug ConsoleJonathan Yap
2011-02-04STORM-610 : Backing out that change (test fail)Merov Linden
2011-02-04Clean up license headers in a handfull of filesMerov Linden
2011-02-04STORM-655 : Pull into viewer-developmentMerov Linden
2011-02-04STORM-610 : Pull into viewer-developmentMerov Linden
2011-02-04STORM-601 FIXED Color swatch now receives focus on mouse click.Seth ProductEngine
2011-02-04STORM-433 FIXED Fixed reshaping notification panel with friendship offer ↵Seth ProductEngine
when it is inserted into IM chat.
2011-02-04STORM-465 FIXED Made all keys localizable.Vadim ProductEngine
Renamed HUD direction strings ("Left", "Right", "Up", "Down") to avoid strings duplication.
2011-02-03STORM-513 : pull into viewer-developmentMerov Linden
2011-02-03STORM-397 : pull into viewer-developmentMerov Linden
2011-02-03STORM-316 : pull into viewer-developmentMerov Linden
2011-02-03Pull from viewer-betaMerov Linden
2011-02-03Added tag 2.5.0-beta3, DRTVWR-34_2.5.0-beta3 for changeset b723921b5c71Dessie Linden
2011-02-02STORM-953 Clarify what happens when you uncheck Allow Public AccessJonathan Yap
Note: This change also incorporates STORM-960
2011-02-02STORM-960 Descriptive text missing next to first checkbox in About Land/AccessJonathan Yap
Contribution team: Aleric Inglewood, Alexandrea Fride, Robin Cornelius, and Siana Gearz
2011-02-02Merge with viewer-developmentMerov Linden
2011-02-02STORM-435 : pull into viewer-developmentMerov Linden
2011-02-02Pull from viewer-betaMerov Linden
2011-02-02STORM-957 : pull in viewer-beta (da and fr localization)Merov Linden
2011-02-02Automated merge with http://hg.secondlife.com/viewer-developmentXiaohong Bao
2011-02-02fix for Sh-445: debug settings -> "CacheNumberOfRegionsForObjects" does not ↵Xiaohong Bao
limit the number of object cache files
2011-02-01Sync with viewer-developmentMerov Linden
2011-02-01Automated merge with http://hg.secondlife.com/viewer-developmentXiaohong Bao
2011-02-01STORM-484 : pull in viewer-developmentMerov Linden
2011-02-01fix a minor memory leaking flaw for SH-895: some mild memory leaking (partially)Xiaohong Bao
2011-02-01fix for SH-891: crash at LLDrawable::getFace(int)Xiaohong Bao
2011-02-01CT-635 FIX DA and FR translationEli Linden
2011-02-01mergeDave Parks
2011-02-01Sync with viewer-betaEli Linden
2011-02-01STORM-655 FIXED mismatched filter extension in snapshot floater (jpeg vs jpg)paul_productengine
- Added filter "jpg" for "Save As..." dialog so that *.jpg files can be seen as well as *.jpeg.
2011-02-01merge changes back from beta branchOz Linden
2011-02-01mergeDave Parks
2011-02-01SH-483 Fix for varioius issues with hi-rez snapshots -- mainly disable the ↵Dave Parks
ability to take hi-rez snapshots if UI or HUD attachments are in the snapshot, and go back to old tile compositing method instead of using huge framebuffer objects.