Age | Commit message (Collapse) | Author |
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Clone the repository by git and make it a cmake submodule.
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and replace it with direct dependencies on Minizip and PCRE.
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by managing to compile LL's ColladaDOM 2.3 on-the-fly.
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on macOS arm64, the header directory.
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Spaces are really just troublesome in argument passing. They can't
really be escaped, quoting from -D would even replace spaces with
semicolons. Hence making use of every variable that can be used in
Collada DOM's CMakeLists.txt.
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This reverts commit 3bba39cf3e4d56da5aba883479539ed89fa578b9.
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So that colladadom_installed won't throw USESYSTEMLIBS to the next
scope.
Also libpcrecpp_LIBRARIES doesn't take spaces (might work by escaping
the quotes, but only 1 pcrecpp needed anyway).
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Turns out getting 2.3 compiled on those platforms need a lot more
attention.
Apart from that, the compilation result variable name got fixed,
the prebuilt include directory got fixed, and pkg-config-ing minizip,
libpcrecpp and libxml-2.0 so we can make have generic variable arguments
to pass to Collada DOM's CMake settings.
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to control tonemap mix (#2464) (#2468)
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secondlife/viewer#2448: Fix crash rendering rigged PBR prims
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https://megapahit.com/show_bug.cgi?id=76
It seems like we have to use LL's Collada DOM 2.3.
Make sure minizip is installed on macOS.
It should be safe to uninstall your system Collada DOM package now.
The CMake arguments might have to be completed for non-Darwin
platforms in a next commit.
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Destination field
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As if it was the user typing "/157157 Now playing blabla".
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Not in effect yet.
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Introduce SMAA and rework post process chain for better visual quality
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CANMOD)
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Add SMAA buffer generation passes
Add quality levels for both FXAA and SMAA
Separate gamma correction and tonemapping for effects that require linear-but-tonemapped inputs
Move application of noise to final render pass to screen to avoid damaging other post process effects
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Also fix for some objects randomly disappearing until they're selected again.
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fix secondlife/viewer#1856
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Each frame renderDebug() was pointlesly going over a large list of
partitions and bridges.
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secondlife/viewer#2421: Do not calculate and store silhouette edges for nearly every geometric prim with a corner
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"Customize" button
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secondlife/viewer#2445
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nearly every geometric prim with a corner
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Clear unused metrics
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After instrumenting nametags some more, really UI rendering performance improvements should just focus on LLFontGL::render
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secondlife/2438-eliminate-execution-time-outliers-for-updateimagedecodepriority
#2438 Address frame stalls in updateImageDecodePriority
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secondlife/2432-default-nametags-to-only-show-briefly
#2432 default nametags to only show briefly and #2431 fix redundant search for pixiesmall.j2c
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Somehow it wouldn't get signed using the previous way even though
that's pretty much how it was done in my script all this time, which
would work. So I just had to move it to the next execute_process,
and problem solved.
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CMAKE_OSX_DEPLOYMENT_TARGET here, even though reset in Variables.cmake
with mmacosx-version-min, will be used as the hardened runtime version
when codesigning.
Instructions use 11 as that version, as the builder is assumed to be
building for arm64. When building for x86-64, you can replace all 11
here with 10.15.
The sudo in codesigning is required for builders on Apple Silicon whose
SIP is enabled, which is assumed to be the most likely case.
Credits to Cate (32a).
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It breaks CEF on these platforms.
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Ubuntu's OpenAL seemed to break CEF too.
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foreach, and execute_process' OUTPUT_VARIABLE just don't work in
installation phase SCRIPT.
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for macOS arm64.
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I had added these for Debian, but then I wasn't sure. After starting
over from scratch to build on Ubuntu, these have to be installed
manually (probably used to be pulled in by OpenJPEG's dev package).
libxml2-utils is needed for xmllint, for parsing autobuild.xml.
Autotools are removed since we're using prebuilt xmlrpc-epi, openssl
and curl now on macOS.
cmake is brought back now that the build deps installation line is
before any cmake command.
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