Age | Commit message (Collapse) | Author |
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implemented childGetVisibleTab/PanelWithHelp using breadth-first-search iterator
moved tentative state from llview to lluictrl
changes llcallbackmap to use boost::function
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LLPanel::child*() methods
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LLPanel::child*() methods
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is controlled depend on its visibility to user)
1. Removed special processing of Nearby People List Updater when:
* tabs in People panel are changed;
* People panel change its visibility.
2. Subscribed Nearby People List Updater's setActive() method directly to Nearby list Panel's onVisibleChange callback.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/825/
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branch : product-engine
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recent lltextbase changes)
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floaters are open and docked.
Bug was caused by LLDockableFloater's mOverlapsScreenChannel to false only in one of it's constructors. So some floaters got initial value of mOverlapsScreenChannel depending on system- that's why bug reproduced on Windows and didn't reproduce on Linux.
- Moved setting mOverlapsScreenChannel to false into LLDockableFloater's init() which is called by all of it's constructors.
Reviewed by Alexei Arabadji at https://codereview.productengine.com/secondlife/r/818
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branch : product-engine
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Reason:
Check menu items (instances of LLMenuItemCheckGL) had used LLUICtrl::getValue() to know whether they should draw the checkmark.
Recently this was broken when getValue() was overriden in LLMenuItemCallGL to return a string.
Fix:
Overriden getValue() in LLMenuItemCheckGL to return a boolean value, not a string.
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/821/
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branch : product-engine
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from the Edit Outfit->Add More panel.
Restored fix that was previosly committed in 76bd52803506 and then somewhy reverted in 5b5cc4a8642d.
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branch : product-engine
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People/Friends tab with data until it is visible to user first time.
* Moved location of synchronization of the Friends/All inventory folder with friends list from startup to first requesting of data.
* Also updated "update Friends list" logic to be really trigged only when Friends tab is visible to user.
NOTE:
* Friends List/All is filled with some delay on first opening.
TODO: refactoring is needed to switch code of updating People/nearby list to use the same approach as for Friends.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/805/
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branch : product-engine
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this makes a new externally-invoked search blank-out the old search
until it starts really loading.
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(plus many dupes).
Enough seesawing, I hope - see WEB-1819 for discussion and the nature of the compromise.
Patch by Kitty Barnett, reviewed by my.
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check-boxes was changed during refreshing of 'General' accordion)
Disable accordion while refreshing group properties so the user could not change properties during refresh
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/815/
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branch : product-engine
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while switching between folder/list view modes)
Added missed (during bad merge 14077:5b5cc4a8642d) code to the llpanloutfitedit(.h/.cpp):
recover LLPanelOutfitEdit::updateWearablesPanelVerbButtons() and LLPanelOutfitEdit::saveListSelection() methods
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/817/
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branch : product-engine
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string for incoming ad-hoc chats.
Added a new string "conference-title-incoming" to strings.xml
For now the "Conference" word is localized wherever this session name is shown:
* IM window title
* Voice notifications
Further Localization is out of scope of this ticket and will be done in a separate localization cycle.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/816/
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branch : product-engine
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selected item gets worn.
This is an additional fix to the one approved in https://codereview.productengine.com/secondlife/r/772/.
Looks like sometimes get_is_item_worn() fails to determine that an item is actually worn.
I suppose it happens when the item is already linked to COF but not yet known to LLAgentWearables.
So I try fixing it by adding a COF links check to get_is_item_worn(), so that an item is considered worn as soon as it's linked to COF.
Reviewed by Nyx at https://codereview.productengine.com/secondlife/r/822/
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branch : product-engine
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Restored a part of my fix that was somewhy reverted by Eli in rev. 0d364d4ddd91.
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branch : product-engine
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I'm actually restoring a part of the fix that was previosly committed in 75a1d14d6cc5 and then somewhy reverted in 0d364d4ddd91.
Trivial change, not reviewed.
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branch : product-engine
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menu entries from "hide if all can't be worn" to "hide if any can't be worn".
reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/813/
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