Age | Commit message (Collapse) | Author |
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values
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i saved for the texture from the object ID to the asset ID and then it worked for 3 test items. Next up, tidy up the code, remove hacks and do a run on a local copy of the main SENRA inventory
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copy a list of texture of list of folders of textures, then combine them and find matches by name - saving each match with the name, item ID and thumbnail texture ID - next is actually writing the thumbnails
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(broken - all null UUID - for tomorrow)
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inventory item thumbnails - both from a code and a UI perspective
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SL-20053: Fix sometimes unable to unset a PBR material on a prim
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Caused by inventory item asset IDs being null. Seems suspicious. But working around it for now seems best.
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material #2
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No repro, but likely cause is in mOctreeNode being NULL.
Marked octree group as dead when destroyed and added isDead verification
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in release job to reference outputs from the build job.
Also mark the release as prerelease, and fail the release action if we still
can't find the files we're trying to post.
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simulator
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SL-20036: Set probe ambiance to 0 for legacy midday
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Merge xcode-14.3 compatibility branch into DRTVWR-559
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