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2024-02-08Another missing #include.Nat Goodspeed
2024-02-08SL-20363 Add Advanced option 'Debug Unicode'Alexander Gavriliuk
2024-02-07Fix tests broken by switching from Lua 5.4 to Luau.Nat Goodspeed
Add a new test<1>() that tests returning values from a Lua chunk using LLLUAmanager::waitScriptLine(). This exercises lua_tollsd() without yet involving LLEventPump machinery. For that purpose, extract from test<2>() the sequence of (description, expression, LLSD expected) triples into a static C array. The new test<1>() returns each such expression as a result; test<2>() posts each such expression to a test LLEventPump. test<2>() now uses waitScriptLine() instead of pumping the coroutine scheduler a few times and hoping. The pump-and-hope tactic worked before, but no longer does. waitScriptLine() is more robust anyway. Move the former test<1>() to test<3>() because it exercises still more machinery, specifically listen_events() and await_event(). Because this test involves a handshake with C++ code, use startScriptLine() to launch the Lua coroutine while providing a definite way to wait for completion later. Again, startScriptLine() followed by get() on the returned future is more robust than the previous pump-and-hope code. Similarly, the former test<3>(), now renamed test<4>(), uses startScriptLine() and Future::get() instead of pump-and-hope.
2024-02-07Add LLLUAmanager::startScriptFile(), startScriptLine() functions.Nat Goodspeed
Break out for LLLUAmanager consumers the promise/future semantics of waitScriptFile() and waitScriptLine(). startScriptMumble() uses runScriptMumble() to launch a coroutine to run the specified Lua script or chunk, providing an internal adapter callback to set a promise on completion. It then returns to its caller the future obtained from that promise. This allows a caller to call startScriptMumble(), run in parallel with the Lua coroutine for a while and then call get() on the returned future to wait for results. waitScriptMumble() is then trivially implemented using startScriptMumble(). Fix runScriptLine()'s logic to abbreviate the passed Lua chunk for use as the description. We were erroneously assigning back through a string_view of the parameter, which overwrote a temporary string in the argument list. With Lua 5.4, listen_events() tried to discover the main "thread" (Lua coroutine) associated with the current lua_State so we could call async callbacks on that thread. Luau doesn't seem to provide that feature, so run callbacks on whichever thread calls listen_events(). Reinstate original multi-argument lua_print_msg(), tweaked to avoid the Lua 5.4 lua_rotate() function, which is missing from Luau.
2024-02-07Fix lluau::dostring() for return values.Nat Goodspeed
We were calling lua_pcall() in such a way as to discard any values returned by the Lua chunk. Work around Luau's broken lua_tointegerx(), which unlike vanilla Lua's does not report whether the value at the specified index is or is not an integer.
2024-02-07Fix up a few longstanding missing #includes.Nat Goodspeed
2024-02-08SL-18721 Shutdown fixes #4Andrey Kleshchev
2024-02-07Merge pull request #757 from secondlife/signal/ymlSignal Linden
Rename ISSUE_TEMPLATE/config.yaml to config.yml
2024-02-07Rename config.yaml to config.ymlSignal Linden
Issue template configuration is the only github configuration file I've found which does not support both `*.yaml` and `*.yml` extensions. Drat.
2024-02-07Merge pull request #738 from secondlife/signal/feedback-linkVir Linden
Add link to feedback portal
2024-02-07Merge remote-tracking branch 'origin/main' into release/gltf-maint2Brad Linden
2024-02-07Merge pull request #755 from sldevel/pbr-hdr-auto-adjust-fixRunitaiLinden
Confusion between light diffuse and light color in HDR auto-adjust mode
2024-02-07Merge pull request #756 from secondlife/mainRunitaiLinden
merge main to materials_featurette
2024-02-07Merge pull request #754 from secondlife/v-711cosmic-linden
secondlife/viewer#711: Add test plan
2024-02-07Confusion between light diffuse and light color in HDR auto-adjust modeHenri Beauchamp
While the SUNLIGHT_COLOR uniform is initialized with getSunlightColor() when not auto-adjusting for HDR, it is overwritten with getSunDiffuse()*auto_adjust_factor when auto-adjusting, causing very bad lighting discrepancies in the latter mode (especially when not at midday or midnight). Let's use getSunlightColor() everywhere, shall we ?...
2024-02-07secondlife/viewer#711: Add test planCosmic Linden
2024-02-07Merge pull request #752 from secondlife/v-711cosmic-linden
Terrain graphics feature gating
2024-02-07secondlife/viewer#711: Bump featuretableCosmic Linden
2024-02-07secondlife/viewer#711: Reduce PBR terrain textures at low graphics settingsCosmic Linden
2024-02-07secondlife/viewer#711: Add more options to drop textures from terrain, not ↵Cosmic Linden
yet used
2024-02-07secondlife/viewer#711: More thoroughly clamp terrain PBR detailCosmic Linden
2024-02-07Issue #56 Redirect Help>Report Bug to Canny instead of JiraAndrey Kleshchev
2024-02-07Add machinery to capture result of running a Lua script or snippet.Nat Goodspeed
Add LuaState::expr() that evaluates a Lua snippet and reports back any result (or error) left on the stack. Add LLLUAmanager::runScriptFile() and runScriptLine() overloads that accept a callback with an (int count, LLSD result) signature. The count disambiguates (error, no result, one result, array of results). Also add overloads that accept an existing LuaState instance. Also add waitScriptFile() and waitScriptLine() methods that pause the calling coroutine until the Lua script completes, and return its results. Instead of giving LuaState a description to use for all subsequent checkLua() calls, remove description from its constructor and data members. Move to expr() and checkLua() parameters: we want a description specific to each operation, rather than for the LuaState as a whole. This prepares for persistent LuaState instances. For now, the existing script_finished_fn semantics remain: the callback will be called only when the LuaState is destroyed. This may need to change as we migrate towards longer-lasting LuaState instances. Make lua_function(name) macro append suffixes to the name for both the LuaFunction subclass declaration and the instance declaration. This allows publishing a lua_function() name such as sleep(), which already has a different C++ declaration. Move the Lua sleep() entry point to a standalone lua_function(sleep), instead of a lambda in the body of runScriptFile().
2024-02-07Merge branch 'materials_featurette/mirrors' of ↵RunitaiLinden
https://github.com/secondlife/viewer into materials_featurette/mirrors
2024-02-07Merge branch 'release/materials_featurette' into materials_featurette/mirrorsRunitaiLinden
2024-02-07Merge pull request #751 from secondlife/davep/655cosmic-linden
#665 Make viewer respect MaxTextureResolution from SimulatorFeatures
2024-02-07Merge pull request #748 from secondlife/geenz/mirror-maskingRunitaiLinden
Add mirrors prototype UI + data model
2024-02-07Merge pull request #750 from secondlife/vi-67cosmic-linden
secondlife/viewer#67: (debug) Add temporary setting to force-load PBR terrain
2024-02-07secondlife/viewer#67: (debug) Add temporary setting to force-load PBR terrainCosmic Linden
2024-02-07#665 Make viewer respect MaxTextureResolution from SimulatorFeaturesRunitaiLinden
2024-02-07Merge branch 'materials_featurette/mirrors' into geenz/mirror-maskingJonathan "Geenz" Goodman
2024-02-06Break out lua_function.h,.cpp and lualistener.h,.cpp.Nat Goodspeed
The intention is to decentralize Luau entry points into our C++ code, permitting a given entry point to be added to the .cpp file that already deals with that class or functional area. Continuing to add every such entry point to llluamanager.cpp doesn't scale well. Extract LuaListener class from llluamanager.cpp to its own header and .cpp file. Extract from llluamanager into lua_function.h (and .cpp) declarations useful for adding a lua_function Luau entry point, e.g.: lua_register() lua_rawlen() lua_tostdstring() lua_pushstdstring() lua_tollsd() lua_pushllsd() LuaPopper lua_function() and LuaFunction class LuaState lua_what lua_stack DebugExit
2024-02-06#677 Fix for mac buildRunitaiLinden
2024-02-06#740 Make sure we evaluate if the probe is a mirror probe or not.Jonathan "Geenz" Goodman
#682 Re-enable gaussian filtering, and reduce the mirror resolution back to 1024. Also just generally clean up the code a bit.
2024-02-06#679 Add mirror update params to the volume floater.Jonathan "Geenz" Goodman
#740 Add support for FLAG_MIRROR in the viewer for mirror probes.
2024-02-05Add link to feedback portalSignal Linden
Provide a link to feedback.secondlife.com from the issue creation page.
2024-02-05#677 Add hero probes to blinn-phong surfacesRunitaiLinden
2024-02-05#677 Add mirror clipping to rigged shadersRunitaiLinden
2024-02-05Merge pull request #735 from secondlife/marchcat/yz-mergeAndrey Lihatskiy
Merge Maint Z into Maint YZ
2024-02-05Merge branch 'DRTVWR-599-maint-Z' into release/maint-yzAndrey Lihatskiy
# Conflicts: # indra/newview/llchiclet.h
2024-02-05Merge pull request #734 from secondlife/DRTVWR-594-maint-YAndrey Lihatskiy
2024-02-05Merge branch 'main' into DRTVWR-599-maint-ZAndrey Lihatskiy
2024-02-05Merge branch 'release/maint-yz' into DRTVWR-594-maint-YAndrey Lihatskiy
2024-02-05#677 Add clipping to trees and alpha masked blinn-phongRunitaiLinden
2024-02-05SL-20669 Fix white uuidAndrey Kleshchev
2024-02-02Merge pull request #725 from secondlife/andreyk/issue_26cosmic-linden
Issue #26 Support texture drop onto PBR materials
2024-02-02Issue #26 Support texture drop onto PBR materialsAndrey Kleshchev
2024-02-02#677 Move PBR mirror radiance mixing to reflectionProbeF so transparent PBR ↵RunitaiLinden
surfaces can be mirrors
2024-02-02#677 Fix terrain clipping and tweak hero probe mixing with radianceRunitaiLinden
2024-02-02#677 Fix clip plane glitching out at certain anglesRunitaiLinden