| Age | Commit message (Collapse) | Author | 
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|  | inventory windows
EXT-5399 : Ensemble folder typing code has been reenabled and is mangling inventory folders
This fixes two issues:
1. A very serious issue where ensemble auto-typing code was somehow uncommented/reintroduced into viewer2.  This randomly changes folder types (sometimes into what older viewers will treat as system folders; i.e. you can't delete or move them).
2. A minor issue where sorting was not correctly identifying what was a system folder or not. | 
|  | to the Landmarks tab with the Library expanded.
- Added expanding "Landmarks" folder in the Library on startup.
--HG--
branch : product-engine | 
|  | public beta.
- Added suffixes to duplicating "OK" and "Cancel" buttons names in notification templates.
--HG--
branch : product-engine | 
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|  | impossible to see | 
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|  | reviewed by Monore CC# 108 | 
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|  | Moved autopopulate to after avatar appearance resolves | 
|  | Checker: REVERSE_INULL
File: /indra/newview/llfloatergesture.cpp | 
|  | Checker: REVERSE_INULL
Function: LLFloaterGesture::postBuild()
File: /indra/newview/llfloatergesture.cpp | 
|  | Checker: REVERSE_INULL
Function: LLAgentWearables::setWearableOutfit(const LLDynamicArray<LLPointer<LLInventoryItem>, (int)32> &, LLDynamicArray<LLWearable *, (int)32>&, int)
File: /indra/newview/llagentwearables.cpp | 
|  | Checker: REVERSE_INULL
Function: LLAgentWearables::setWearableOutfit(const LLDynamicArray<LLPointer<LLInventoryItem>, (int)32> &, LLDynamicArray<LLWearable *, (int)32>&, int)
File: /indra/newview/llagentwearables.cpp | 
|  | Checker: UNINIT_CTOR
Function: LLScriptState::LLScriptState(int, int, e_lscript_state_type, LLScriptIdentifier *, LLScriptEventHandler *)
File: /indra/lscript/lscript_compile/lscript_tree.h | 
|  | Checker: UNINIT_CTOR
Function: LLScriptStateChange::LLScriptStateChange(int, int, LLScriptIdentifier *)
File: /indra/lscript/lscript_compile/lscript_tree.h | 
|  | Checker: UNINIT_CTOR
Function: LLScriptScript::LLScriptScript(LLScritpGlobalStorage *, LLScriptState *)
File: /indra/lscript/lscript_compile/lscript_tree.cpp | 
|  | Checker: UNUSED_VALUE
Function: LLFloaterWindLight::deleteAlertCallback(const LLSD &, const LLSD &)
File: /indra/newview/llfloaterwindlight.cpp
dead code. | 
|  | Checker: UNUSED_VALUE
Function: LLFloaterWater::deleteAlertCallback(const LLSD &, const LLSD &)
File: /indra/newview/llfloaterwater.cpp
dead code. | 
|  | Checker: FORWARD_NULL
Function: LLFolderBridge::pasteFromClipboard()
File: /indra/newview/llinventorybridge.cpp | 
|  | Checker: FORWARD_NULL
Function: LLCallFloater::updateSession()
File: /indra/newview/llcallfloater.cpp | 
|  | Recent speaker).
- Changed sort order of participant list in VCP to by Recent speaker after it's creation.
--HG--
branch : product-engine | 
|  | viewport(game area).
--HG--
branch : product-engine | 
|  | --HG--
branch : product-engine | 
|  | width parameters - art is distorted)
- improved calculation of clear_button position (to be xml driven)
- replaced clear_button art with suggested Icon_Close_Toast in filter_editor widget
--HG--
branch : product-engine | 
|  | multifloater). The problem was in LLAgent::isInGroup() logic. In God Mode it always returned true, even if it was not so. Added ability to ignore God Mode in LLAgent::isInGroup().
--HG--
branch : product-engine | 
|  | avatars
Cause:
gObjectList does contain offline avatars and panel could get avatar name and fill the list
Solution:
This situation is possible only for offline friend, therefore extra avatartracker search has been added.
--HG--
branch : product-engine | 
|  | --HG--
branch : product-engine | 
|  | --HG--
branch : product-engine | 
|  | create a new line in group notice creation with enter key
--HG--
branch : product-engine | 
|  | --HG--
branch : product-engine | 
|  | LLDialog floater position is saved per originating object.
--HG--
branch : product-engine | 
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|  | sometimes returns bad values | 
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|  | Not reviewed - coordinate and whitespace changes only | 
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|  | EXT-5334 CTRL+SHIFT+I now brings up InventorySP instead of InventoryFloater
Fixed a regression due to EXT-5105 where CTRL+SHIFT+I was bringing up the InventorySP instead of InventoryFloater.  Note that this reverts some code checked in for EXT-5105 (i.e. it re-adds in some functions that were deleted).
As a side bonus, now the Gestures CTRL+G menu option shows as being checked when the gestures floater is active. | 
|  | reviewed by Richard. | 
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|  | changed logic of the save as button to copy a link from the newly created
inventory item to the current outfit folder. This makes your changes
persist on relog.
Reviewed by Vir. | 
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|  | breakage in Flash)
Not reviewed (no useful info in this change) | 
|  | Ccollab reviewed by Rick - http://10.1.19.90:8080/go?page=ReviewDisplay&reviewid=101 |