Age | Commit message (Collapse) | Author |
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chat, should work as toggles”,
made hide/unhide dockable floaters when undocked;
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branch : product-engine
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branch : product-engine
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If the object is in the selection, its interesting. Load its media data
ASAP.
Conceptually reviewed by monroe
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PluginInstancesTotal cap. Otherwise, we always need to load the top media data item.
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same button
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reviewed by Mani
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Review #62
Added facility to get the HUD projection and modelview matrices by refactoring the calls in llviewerdisplay a bit.
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priority list list into account.
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--HG--
branch : avatar-pipeline
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Moved elements around so that the bottom bar is contained in the outfits panel
XUI changes by erica/chuck/nyx
code changes by nyx
code reviewed by Bigpapi
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branch : avatar-pipeline
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Texture dlg
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Settings : Controls tab"
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the target object and use that fact to raise its interest level.
This is mostly a pass-off for monroe to take and run with
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--HG--
branch : product-engine
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controls
panel is active (refer to screenshot)).
--HG--
branch : product-engine
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The text in the search editor is now properly kept updated.
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tip)
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branch : product-engine
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panels while voice is disabled)
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branch : product-engine
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receiving group notice).
The check for group info panel visisbility was wrong (returned true even if a parent was invisible).
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branch : product-engine
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Options submenu in Voice controls quickly.
Added code to hide menu before destroying it.
Added aditional checks.
Added comments
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branch : product-engine
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