Age | Commit message (Collapse) | Author |
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The list is reordered.
cmake-core replacing cmake on FBSD.
libnanosvg-dev isn't available on Debian 12.5.
Development header packages not installed automatically when I was
setting up a debootstrapped Debian build environment on the server.
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to README.md
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I couldn't make it to work with gstreamer even though everything was in
place. It was already working anyway with LibVLC, and, Windows & macOS
use it too, so it's actually the more cross-platform solution.
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From https://wiki.libsdl.org/SDL2/MigrationGuide
"So now that your window is back on the screen, let's talk strategy.
SDL2 still has SDL_Surface, but what you want, if possible, is the new
SDL_Texture. Surfaces are always in system RAM now, and are always
operated on by the CPU, so we want to get away from there. SDL2 has a
new rendering API. It's meant for use by simple 2D games, but most
notably, it's meant to get all that software rendering into video RAM
and onto the GPU. And even if you just want to use it to get your
software renderer's work to the screen, it brings some very nice
benefits: if possible, it will use OpenGL or Direct3D behind the scenes,
which means you'll get faster blits, a working Steam Overlay, and
scaling for free."
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In viewer manifest the 10 suffix is removed, with CPack it might
as well be named without the suffix. I haven't been able to get
streaming working on FBSD, though. Maybe I need to install something.
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FindPkgConfig does the work.
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This reverts commit e7ad9b00ce677fc38f0dec809dc160e7bb307dd2.
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that GCC did't like. Adding a compile flag to the file didn't help
somehow. So we're just initialising it with float 0.0.
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More transparency
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Less ugly alternative
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add pirate theme!
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Make outline slightly less transparent
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The vertex buffer will use the original mapping for non Apple GPUs and the new optimized mapping for Apple GPUs.
It needs the Apple gpu detection in the gl manager
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This improves the realiability of the fps limiter
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This commit adds a mIsApple member to the gl manager and refines the buffers optimisations for Apple GPU in llvertexbuffer.cpp
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After the Maintenance B merge, ironically it was Fedora's web
functionality that worked out of the box (after only
`patchelf --remove-rpath`-ing the dullahan_host binary from LL's
v1.14.0-r2 release, since rpmbuild wouldn't allow non-existent paths).
On Debian/Ubuntu somehow it wasn't working any more. It would complain
about "No usable sandbox!" in (the new, replacing cef_log.txt) cef.log.
The fix was done just by removing the chrome-sandbox' setuid permission
(that's been turned on all this time following the common practice for
CEF-based apps). On Fedora, it still works without setuid off.
It may not have been needed after all, and it's safer anyway that we
don't need to elevate the permission to use the effective UID of root to
run the sandbox.
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Adjusted value for MAX_ANIM_SECONDS in llagentcamera.cpp
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MaxFPS settings type and description changed
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It was changed in the first place to accommodate SDL2's bigger size
need, since SDL2 was still used by all ports. This would conflict
when maint-b gets merge later, so just revert it beforehand. With
this commit, it would fail to compile for Linux & FreeBSD on main
branch temporarily.
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This commit massively improves 2D UI, 3D UI and 3D world rendering performance and smoothness.
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We haven't implemented our version checking anyway.
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Since we stopped using SDL2 on it. It was added here before, I remember
it was so it would build on macOS too.
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Our SDL2-based code is kept Darwin-ready. This move was triggered
by the merge with SLv's release/maint-b branch causing the viewer
to show only a black screen, even though everything else seemed to
be working (logging in, streaming, quitting the app). This decision
also has caused numerous MPv specific window-related macOS bugs to
be fixed. I wanted to commit this on the main branch, but somehow
it failed to build. This move was bound to happen at the arrival of
Maintenance B after all.
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Try adding some transparency
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For when not using SDL2 for macOS too.
It took me a while to find where to rename these (which might be
easier to find if I was on an Xcode project maybe? Not sure).
I couldn't open the nib file using Xcode (opening the xib would
even require me to have its format updated first).
So what I did was,
`plutil -convert xml1 -o SecondLife.xib SecondLife.nib`
(The output could be some other name, to be honest.)
Rename all "Second Life" to "Megapahit" in the generated xib,
and then convert it back to binary.
`plutil -convert binary1 -o SecondLife.nib SecondLife.xib`
I just had to output the generated ASCII one to an existing file,
so I just reverted it, no need to track any changes there.
`git restore SecondLife.xib`
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fix formatting
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https://www.fmod.com/attribution
The credit line must include the words "FMOD Studio" and "Firelight
Technologies Pty Ltd".
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Previous formatting resulted in compilation failure
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//const S32 default_height = 28;
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Revert 82391adeb81656b6b23559c52bf4a3db2c932673, hide vivox
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Revert 82391adeb81656b6b23559c52bf4a3db2c932673, hide vivox
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Display "Megapahit uses" instead of "Second Life uses" above 3p_icons
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Install libfmod.so, libfmod.so.13, and libfmod.so.13.22
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https://megapahit.com/show_bug.cgi?id=32
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This is an attempt to fix inventory not showing some items
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This commit completes the SDL 2 support and adds HiDPI support for Mac.
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Make "Chat" toolbat button match "Conversations" floater title.
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