Age | Commit message (Collapse) | Author |
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allow animesh skeletons to be reset, although there's no way currently to exercise the latter capability.
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agent's region. This assumes that all regions will have the same settings, which is normally a safe assumption.
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especially for animated objects.
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some triangle information that we may or may not ultimately keep. Surface area calcs still not working
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always the high LOD
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editing an attached object via text widgets
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attachments, to allow editing to work correctly
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mesh becomes an animated object
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value to be revised after testing.
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limits that are also enforced on the server.
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object attachment count
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attachments.
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uploads. This does not address the issues with attachment points with spaces in the names.
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the new command llGetObjectAnimationNames()
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crash stats (and add request parameter logging at DEBUG)
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avatars when selecting/editing. Don't apply joint positions to the attached avatar on login.
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included with debug text for control avatar
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MAINT-7650 FIXED Crash in LLPreviewLSL::saveIfNeeded(bool)
Approved-by: Andrey Kleshchev <andreykproductengine@lindenlab.com>
Approved-by: Andrey Lihatskiy <andreylproductengine@lindenlab.com>
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script
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and drawable
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on animated objects.
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Handles the possibility that multiple avatars need to be paused.
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