Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-02-08 | Merge SL-10501 fix | Graham Linden | |
2019-02-08 | SL-10501 | Graham Linden | |
Remove assert and replace with warning when rigged mesh tries to use tex anim on tex index > 1. | |||
2019-02-08 | SL-10415 | Graham Linden | |
Another pass at playing with shadow_offset/bias to balance between peter-panning and shadow acne while sun and/or moon are near the horizon. | |||
2019-02-07 | SL-10486, SL-10501, SL-10487 | Graham Linden | |
Make moon texture from default daycycle the default moon texture id and use it for the default and blank assets in the picker. Fix handling of MM_TEXTURE to correctly detect when texture units outside the range 0-3 are used with texture matrix ops to prevent mem overwrite bug and/or asserts. | |||
2019-02-07 | SL-10486 | Graham Linden | |
Use brighter moon texture for both default and blank moon texture ids in picker. | |||
2019-02-07 | Merge | Graham Linden | |
2019-02-07 | Fix apply of model matrix expecting upstream code to be in the correct ↵ | Graham Linden | |
matrix mode (which was not true as the assert on same fired). | |||
2019-02-07 | SL-10495 [EEP] Include a confirmation when clicking the Use Region Settings ↵ | maxim_productengine | |
button | |||
2019-02-07 | SL-10456 FIXED [EEP] Viewer continues to show last EEP environment after ↵ | maxim_productengine | |
teleporting from EEP to non-EEP region | |||
2019-02-06 | SL-10478 | Graham Linden | |
Fix side-effects of having both sun and moon as potential directional light contributors. We pass an int to the shader indicating which to prefer instead of making per-pixel decisions and pass the moonlight color/di independently. Obsolete llsettingssky fade color which was unused elsewhere and cached for no reason. | |||
2019-02-06 | Merged in graham_linden/viewer-eep-fixes (pull request #269) | Rider Linden | |
SL-10461 | |||
2019-02-06 | SL-10461 | Graham Linden | |
Another attempt at getting approximage handling of projector ambiance in the alpha object shader. This will not be a perfect match for non-transparent objects but should be close enough. | |||
2019-02-06 | Backed out changeset: 43f8558c602b | andreykproductengine | |
2019-02-06 | SL-10485 Double-click should check visibility and open folders | andreykproductengine | |
2019-02-05 | Better calculation of time remaining in span for track animator (from SL-10465) | Rider Linden | |
2019-02-05 | Merged in andreykproductengine/maint-eep (pull request #264) | Rider Linden | |
SL-10279 Use stored environment instead of region one Approved-by: Maxim Nikolenko <maximnproductengine@lindenlab.com> | |||
2019-02-05 | temp fog | andreykproductengine | |
2019-02-05 | SL-10443 | Graham Linden | |
Make fix which gets 10276 and 10443, but leaves the bizarre flip at the zenith so that the sun/moon textures are always upright w.r.t the viewer. | |||
2019-02-05 | SL-10304 | Graham Linden | |
Fix panel_settings_water increments for Underwater Modifier and wave directions. | |||
2019-02-05 | SL-10279 Use stored environment instead of region one | andreykproductengine | |
2019-02-04 | Merged in graham_linden/viewer-eep-fixes (pull request #263) | Rider Linden | |
SL-10459, SL-10461 | |||
2019-02-04 | SL-10461 | Graham Linden | |
Pass projector ambiance as the .w element of the light_attenuation uniform so that alpha shader can emulate the behavior of proper spot projectors. | |||
2019-02-04 | SL-10459 | Graham Linden | |
Use gl_FragDepth on deferred sun disc to fix z-fighting with sky dome and get layering of sky/stars/sun/moon/clouds correct. | |||
2019-02-04 | SL-9698 Restore code line after the merge | maxim_productengine | |
2019-02-01 | Merged in graham_linden/viewer-eep-fixes (pull request #261) | Rider Linden | |
SL-9996, SL-1130, SL-5546 | |||
2019-02-01 | Remove MSVC pragma to make debugging feasible in RelWithDebInfo. | Graham Linden | |
2019-02-01 | SL-9996, SL-1130, SL-5546 | Graham Linden | |
Fix bug with setting texture matrix for rigged mesh. Fix z-fighting between sea and sky in ALM by cheating sky, stars, and moon using gl_FragDepth. Fix handling of atmospheric haze glow w.r.t independent sun/moon positioning (we can no longer depend on them being mutex to each other). | |||
2019-02-01 | Merged in graham_linden/viewer-eep-fixes (pull request #259) | Rider Linden | |
Fix for OSX shader compiler knock-on | |||
2019-02-01 | Remove one more piece of attempted 9996 fix on ALM. | Graham Linden | |
2019-02-01 | Roll back attempted fix for 9996 on ALM which has unacceptable knock-on effects. | Graham Linden | |
2019-02-01 | Fix issue with OSX shader compiler not implementing #if correctly (nice job, ↵ | Graham Linden | |
Timmy). | |||
2019-02-01 | SL-9851 Adjust UI limits | andreykproductengine | |
2019-02-01 | Merged in andreykproductengine/maint-eep (pull request #254) | Rider Linden | |
SL-1531 Hover highlight should be consistent with mouse selection | |||
2019-02-01 | SL-10364 FIXED Parcel Sky Altitudes not set correct when opening About Land ↵ | maxim_productengine | |
-> Environment for the first time upon region arrival | |||
2019-02-01 | SL-1531 Hover highlight should be consistent with mouse selection | andreykproductengine | |
2019-01-31 | Merged in graham_linden/viewer-eep-fixes (pull request #253) | Rider Linden | |
SL-10443, SL-9994, SL-10374, SL-10081 | |||
2019-01-31 | SL-10443 | Graham Linden | |
Fix sun/moon disc geo generation reversing the UVs of the images for same. Remove comment about voidwater when depth clamp is unavailable as it no longer applies. | |||
2019-01-31 | Merged in andreykproductengine/maint-eep (pull request #252) | Rider Linden | |
SL-1531 Mac build fix | |||
2019-01-31 | Merge | Graham Linden | |
2019-01-31 | Remove (now) unused decodeNormF GLSL shader. | Graham Linden | |
2019-01-31 | SL-1531 Mac build fix | andreykproductengine | |
2019-01-31 | 9996 partial fix (works for non-ALM rendering only) | Graham Linden | |
Use a new edge water shader to allow forcing frag depth to avoid z-fighting at back edge of water edge pieces. This will not work for ALM because forcing the depth breaks the use of the depth to backproject gbuffer position which breaks lighting calcs. | |||
2019-01-31 | Merged in maxim_productengine/viewer-eep (pull request #249) | Rider Linden | |
SL-10279 Update altitude value after slider correction Approved-by: Andrey Kleshchev <andreykproductengine@lindenlab.com> | |||
2019-01-31 | SL-9924 EEP Environment Settings permissions can be dropped by Save As button | andreykproductengine | |
2019-01-31 | SL-1531 EEP Visual feedback on the timeline | andreykproductengine | |
2019-01-31 | SL-1932 EEP messed up flag | andreykproductengine | |
2019-01-31 | SL-10279 Update altitude value after slider correction | maxim_productengine | |
2019-01-30 | Merge | Rider Linden | |
2019-01-30 | SL-9925: Viewer now shows an error message if import from legacy windlight ↵ | Rider Linden | |
fails. | |||
2019-01-30 | Make shadow map gen shaders not link against shadowUtil module so Intel HD ↵ | Graham Linden | |
x000 compiler can get under it's Yugo-like allotment of texture units. |