Age | Commit message (Collapse) | Author |
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recent to my inventory tab
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SL-20396: Apply blinn-phong rotation to texture translation animations for GLTF materials
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This reverts commit edf0874e0656c6f512df50ee52236209531ca329.
Reverted since it causes a significant uptick in shutdown freezes.
Can't repro those freezes, will seek an alternate solution.
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There is no asset capability during teleport and it can take some time
to arrive, texture shouldn't just fail to fetch if capability arrives
after content.
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SL-20225: Update LLGLTFMaterial
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InventoryLimitReachedAIS
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Partially reverts SL-20206 commit 25388312cf28f8b30934ac3885783a96a3b2ed69
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scale thumbnail textures down to 256 when needed. As we do to chat icons.
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Look for python 3.12 in the registry along with all the other versions.
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stack to PBR, but only during texture animations
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GLTF materials, for more consistent behavior
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glext, which contains only header files, now builds only a single common
package instead of platform-specific ones. But as long as we retain the
platform-specific URLs, autobuild will continue to prefer those over the
common platform. Remove all platform-specific glext package entries.
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