Age | Commit message (Collapse) | Author |
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texture rendering based on available hardware.
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uploader has
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no idea how this ever worked before, as the code since 1.23 has been using the wrong keyword ("everyone_mask" instead of "new_everyone_mask"). I suspect something changed on the sim side?
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(wow, super fast so far)
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viewer now uses simulatorfeatures to check whether to show
UI elements for mesh or not
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The LLDir base class method will now be used instead. The handling of the mask
parameter was inconsistent between the two implementations, and the failure
to remove the old method was probably just an oversight.
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node and rework requested octree node sizes for minimum triangles per frame and maximum triangles per drawing call.
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