Age | Commit message (Collapse) | Author |
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Also use the LLOSInfo information for platform rather than simply Windows32 or
Windows64.
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Just put the static_debug_info.log file in the parent logs directory.
Also update that static_debug_info.log file with "FatalMessage" key taken from
LL_ERRS() message string.
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I think the intention of (sDumpDir.rbegin() == mDirDelimiter.rbegin()) was to
test whether sDumpDir endsWith(mDirDelimiter). But those iterators will never
be equal. Instead, use LLStringUtil::endsWith().
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and don't draw MATERIAL_ALPHA content twice in shadow pass
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the group menu
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On Windows, where 'path' might be separated either with '/' or '\', the latter
breaks unless all path separators are in fact the os.sep character '\'. While
it would be possible to code something fancy with os.sep and os.altsep,
testing the latter for None, much simpler to let os.path.split() handle it.
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other UI
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notecard floater
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inventory
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over the Snapshot floater
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Fixed.
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Make shader loading debug logging of uniforms use ShaderUniform to make supression simpler.
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last active preset as "Preset in use" in the UI
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