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2020-03-10Merged in SL-12592 (pull request #28)Dave Houlton
SL-12592 prevent unintended opaque-ification of alpha-blended materials
2020-03-10DRTVWR-440 Add compile switch SHADER_CRASH_NONFATAL to prevent app exit on ↵Dave Houlton
shader failure
2020-03-10SL-12592, avoid light modulation of fullbright and preserve diffuse alpha ↵Dave Houlton
component
2020-03-10Merged in SL-12574_srgb_linear_fix (pull request #26)Michael Pohoreski
SL-12574 Fix EEP cubemap not matching non-EEP for both ALM on and off Approved-by: Dave Houlton <euclid@lindenlab.com>
2020-03-10SL-12817 New text for snapshot uploadAndrey Kleshchev
2020-03-10Rolling back version manager changes until migration to git completesAndrey Kleshchev
2020-03-06SL-12574 Fix EEP cubemap not matching non-EEP for both ALM on and offPtolemy
2020-03-06Removed SL-12198Andrey Kleshchev
2020-03-06Merged in davep/BUG-228263 (pull request #25)Dave Parks
Fix for mismatch on angular attenuation between sunlight on opaque and transparent objects from last commit.
2020-03-06Fix for mismatch on angular attenuation between sunlight on opaque and ↵Runitai Linden
transparent objects from last commit.
2020-03-06Fix for sunlight having improper gamma curve for angular attenuation. Fix ↵Runitai Linden
for lack of angular attenuation on ambient lighting on triangles facing away from sun.
2020-03-06Merged in davep/BUG-228263 (pull request #24)Dave Parks
Fix for sky in wrong color space.
2020-03-06Fix for sky in wrong color space.Runitai Linden
2020-03-06Merged in davep/BUG-228263 (pull request #23)Dave Parks
Davep/BUG-228263 Approved-by: Dave Houlton <euclid@lindenlab.com>
2020-03-06Fix for under water being much brighter and mismatching between alpha and ↵Runitai Linden
deferred. Don't make terrain fullbright under water.
2020-03-06Merge branch 'DRTVWR-440' of bitbucket.org:lindenlab/viewer into ↵Runitai Linden
davep/BUG-228263
2020-03-05WIP - Windlight sun lighting should happen in sRGB space, not linear space. ↵Runitai Linden
This keeps ambient from getting overblown and better matches environment lighting with ALM on/off.
2020-03-05Merged in fix for SL-9775Maxim Nikolenko
2020-03-05Merged in davep/BUG-228263 (pull request #21)Dave Parks
Davep/BUG-228263
2020-03-05Reenable water fog in materialF.glsl (oops)Runitai Linden
2020-03-05SL-9775 FIXED EEP viewer crash when looking at the sun (which is playing ↵maxim_productengine
parcel media)
2020-03-04Fix line endings?Runitai Linden
2020-03-04Merge fixRunitai Linden
2020-03-04Merge branch 'DRTVWR-440' of bitbucket.org:lindenlab/viewer into ↵Runitai Linden
davep/BUG-228263
2020-03-04Changes somehow missing from last commitRunitai Linden
2020-03-04WIP - fix various inconsistencies in sRGB vs linear color space. Fix ↵Runitai Linden
inconsistencies between softenLightF.glsl, materialF.glsl, and alphaF.glsl
2020-03-04Merged in BUG-228263 (pull request #20)Dave Houlton
BUG-228263, roll back several PRs that broke alpha blending Approved-by: Michael Pohoreski
2020-03-04Roll back SL-12006 commits to materialF.glsl (Dec23)Dave Houlton
2020-03-04SL-12562 Change events URLAndrey Kleshchev
2020-03-04SL-12792 Made "save as a new preset" a default optionAndrey Lihatskiy
2020-03-03Revert 2 merges (PR#13, PR#16) related to SL-12638Dave Houlton
This reverts commits 9d9b890 and 5f846e4.
2020-03-02SL-11273 FIXED [EEP] The beacon checkboxes in the Day Cycle window can only ↵maxim_productengine
be changed while a keyframe is selected.
2020-03-02SL-12755 [EEP] The sky level dropdown is not disabled for foldersAndrey Kleshchev
2020-02-28Merged in SL-12638 (pull request #16)Dave Houlton
SL-12638, further tweaking of normal-map lighting, add some de-saturation
2020-02-28SL-12638, further tweaking of normal-map lighting, add some de-saturationDave Houlton
2020-02-27SL-12739 FIXED [EEP] Viewer is crashed after clicking the "Forget" button on ↵maxim_productengine
the Experience Profile after the llSetAgentEnvironment was used
2020-02-26Merged in SL-12574 (pull request #14)Michael Pohoreski
SL-12574 Approved-by: Dave Houlton <euclid@lindenlab.com>
2020-02-25SL-12574 Tweak sky to better match WindlightPtolemy
2020-02-25SL-12574 Cleanup inconsistent indentationPtolemy
2020-02-25SL-12574 Cleanup unused argumentPtolemy
2020-02-25SL-12574: Document shader class summaryPtolemy
2020-02-25SL-12574: Simplify Direct AmbientPtolemy
2020-02-25SL-12757 - typo in menu_viewer.xmlBrad Payne (Vir Linden)
2020-02-25Merged in SL-12638 (pull request #13)Dave Houlton
SL-12638, fix overly dark appearance of normal-mapped objects Approved-by: Andrey Kleshchev Approved-by: Michael Pohoreski
2020-02-25SL-12638, fix overly dark appearance of normal-mapped objectsDave Houlton
Adds the 'additive' component of calcAtmosphericVars into the sunlit color to reduce darkening of sun lighting component, and adds a further magic number gainto boost final result to rough parity with windlight. Removes all light calculations on fullbright objects, just passing through the unlit diffuse color.
2020-02-25SL-12754 Fixed search fieldAndrey Kleshchev
2020-02-25SL-12755 [EEP] The sky level dropdown was not disabled by defaultAndrey Kleshchev
2020-02-25SL-12591 Fixed slider value comparisonAndrey Kleshchev
2020-02-24SL-12741 Moon was using fixed colorAndrey Kleshchev
2020-02-22Merge branch 'master' into DRTVWR-460Andrey Lihatskiy