Age | Commit message (Collapse) | Author |
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on the HTTP requests for inventory. We'll benchmark with that
and see how it goes. Document some of the history of the
background fetcher for future devs. Suggest some future
projects to make things faster. Pointers on using LLSD with
the llcorehttp library in the readme. And restructured
the LLSD onCompleted() processing phases using do{}while(false)
which produced a code flow that is fairly attractive.
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statistics floater
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accept headers in mesh and textures. For texture metrics
reporting, use the AP_INVENTORY policy class which is
non-pipelined and pointing (usually) in the right direction.
Use a do-while(false) structure to manage common exit path
code in onCompleted() methods. Identical to a 'goto' but
might amuse the pedantic. Tuning on background fetch to
have it cycle faster. This is experimental. I suspect
with HTTP balancing in llcorehttp, we can do away with the
timers here.
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cache work.
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of used handles and a fast handle factory that's thread-
correct.
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default to Class 3
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so it can be set to 'never show'
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unavailable
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reproduce data corruption via timeouts.
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value of Width or Height text-box in the “Snapshot to inventory” window
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Portuguese
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languages
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changes.
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Designer : add code for control input buffer size
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on parcel, if voice was disabled upon parcel entry
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mac.
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code to use utils for any LLSD interfaces.
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the TC builds failing on these tests. Appears to be a
conflict/race condition on a temporary file. Changed the
name of the file. Should use a tempname()-like API but
this will do for a unit test.
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