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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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Author
2011-10-19
Fix for VBO pools not getting cleared appropriately.
Dave Parks
2011-10-19
SH-2593 Fix for crash when jumping from "Low" to "Ultra" with Debug GL on.
Dave Parks
2011-10-19
SH-2480 Redo the previous gpu_table change, being a little more conservative ...
Dave Parks
2011-10-19
SH-2276 Force RenderMaxTextureIndex to be <= 16 regardless of settings
Dave Parks
2011-10-18
merge
Dave Parks
2011-10-18
SH-2480 Anything GeForce 8 or later and anything Radeon HD or later should be...
Dave Parks
2011-10-18
SH-2508 Fix for edit/rotate ring not showing up on Radeon X1950 pro
Dave Parks
2011-10-16
SH-2276 Fix for TDR's on GTX 460 et al -- don't use texture units above 16 (w...
Dave Parks
2011-10-14
merge
Dave Parks
2011-10-14
merge
Dave Parks
2011-10-14
Fix for crash when toggling shaders.
Dave Parks
2011-10-14
SH-2276 Clean up a shader warning.
Dave Parks
2011-10-13
pulling back beta updates
Oz Linden
2011-10-13
merge back beta branch tags
Oz Linden
2011-10-13
merge changes for vwr-27090
Oz Linden
2011-10-13
merge changes for vwr-27090
Oz Linden
2011-10-13
VWR-27090 Allow Calling Cards to carry the "(link)" suffix in the Inventory pane
Aaron Stone
2011-10-13
merge changes for storm-1639
Oz Linden
2011-10-13
merge changes for storm-1579
Oz Linden
2011-10-13
merge tags
Oz Linden
2011-10-13
SH-1650 Mitigate memory fragmentation by holding onto and reusing VBOs
Dave Parks
2011-10-12
EXP-625 Speed up initial outfit copy and avatar bake by moving initial gestur...
Aaron Stone
2011-10-12
NEVER use glFinish outside shutdownGL
Dave Parks
2011-10-12
SH-2510 Potential fix for crash on startup on systems that don't have GL_ARB_...
Dave Parks
2011-10-11
EXP-625 Subtle change to get the initial avatar on the screen a little faster...
Aaron Stone
2011-10-11
EXP-625 No longer stuck as a cloud on initial login by fixing logic around fe...
Aaron Stone
2011-10-11
SH-2510 Never use shaders if gl version < 2.0
Dave Parks
2011-10-11
SH-2545 Fix for transparent water option doing nothing when shaders are enabled.
Dave Parks
2011-10-11
pull back beta fix for sh-2434
Oz Linden
2011-10-11
merge changes for vwr-26864
Oz Linden
2011-10-11
merge changes for STORM-1641
Oz Linden
2011-10-11
merge changes for open-38
Oz Linden
2011-10-11
expand tabs for coding policy
Oz Linden
2011-10-11
STORM-1579 xml formatting issues in Region/Estate floater
Jonathan Yap
2011-10-11
SH-2240 WIP on removing lots of string comparisons that were added to deal wi...
Dave Parks
2011-10-07
SH-2488 Fix for shiny and alpha not interacting well on rigged attachments (a...
Dave Parks
2011-10-07
SH-2240 No more assertions when rendering debug displays.
Dave Parks
2011-10-07
STORM-1639 Duplicated XUI ID: floater_build_options.xml
Jonathan Yap
2011-10-07
SH-2031 fix for mac/linux build
Dave Parks
2011-10-07
merge issues from snowstorm team build
Oz Linden
2011-10-07
pull back tags from release branch
Oz Linden
2011-10-07
SH-2031 Profile guided optimization of matrix ops
Dave Parks
2011-10-06
adjust parameters on Snowstorm team builds
Oz Linden
2011-10-06
merge changes for vwr-26913
Oz Linden
2011-10-06
merge changes for vwr-27026
Oz Linden
2011-10-06
merge changes for vwr-27090
Oz Linden
2011-10-06
VWR-27090 Allow Calling Cards to carry the "(link)" suffix in the Inventory pane
Aaron Stone
2011-10-06
storm-1602 fix NVIDIA ION recognition
Oz Linden
2011-10-06
SH-2240 Better fix for beacon rendering -- let LLRender take care of optimiza...
Dave Parks
2011-10-06
SH-2240 Fix for crash when rendering beacons and Debug GL enabled -- flush ev...
Dave Parks
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