Age | Commit message (Collapse) | Author |
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happen in the correct order.
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playing
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prims or linksets with mixed textures in LL V3
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This isn't recent oversight; in viewer-development the output file never
contained those lines either. But it should.
Using scoped_ptr is more robust than using a dumb pointer with inline "Oh
yeah, don't forget to clean up that pointer" logic.
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using realtive coordinates
fixed build
moved conversion funcs to llwindow.cpp as they work on all platforms
refactored translateintorect to take overlap as parameter
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cut everywhere.
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using realtive coordinates
changed over to new convert() method
added LLCoordFloater
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is seeming to cause weird artifacts in its current state.
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of the character. Might still need to refresh the characters current position before teleport, as future enhancement.
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deleting the items but simply dimming them and moving them. Doesn't work for folders yet.
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does not exist to the linksets floater.
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adding in an additional state to handle the floater when the service does not exist.
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using realtive coordinates
refactored LLCoord code to be templated, ultimately to support arbitrary conversions
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like a normal clipboard.
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https://bitbucket.org/stinson_linden/viewer-development-havokai
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https://bitbucket.org/stinson_linden/viewer-development-havokai
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preferences before login.
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